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dillongoostudios
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goo-engine
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4cd129bb508d75ff635199397e9ff17cebd0639e
goo-engine
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source
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gameengine
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History
Campbell Barton
050f09aa6c
buildsystem cleanup: remove duplicate source & includes for scons,
...
add a check for duplicates in BlenderLib()m, if 0'd now.
2012-11-14 01:41:24 +00:00
..
BlenderRoutines
Compile fixes for recent boost changes
2012-11-05 15:23:09 +00:00
Converter
buildsystem cleanup: remove duplicate source & includes for scons,
2012-11-14 01:41:24 +00:00
Expressions
- property sensor was converting floating point values to text then back to float - for floating point properties.
2012-11-10 22:32:15 +00:00
GameLogic
BGE: fix for 2 uses of uninitialized memory - property-sensor and object-color for materials.
2012-11-11 10:03:25 +00:00
GamePlayer
buildsystem cleanup: remove duplicate source & includes for scons,
2012-11-14 01:41:24 +00:00
Ketsji
BGE: Renaming KX_GameObject.group_parent and group_children to groupObject and groupMembers to be a bit more descriptive and match the rest of the BGE Py API. KX_MeshProxy.transform_uv has also been renamed to transformUV. It would be nice to switch to PEP8 names for the BGE Python API, but for now, consistency is better.
2012-11-13 04:38:34 +00:00
Network
code cleanup: unused defines & some formatting.
2012-11-08 06:46:10 +00:00
Physics
BGE: Committing patch [
#32697
] "New BGE gravity API" by HG1.
2012-11-10 03:11:18 +00:00
Rasterizer
buildsystem cleanup: remove duplicate source & includes for scons,
2012-11-14 01:41:24 +00:00
SceneGraph
code cleanup: unused defines & some formatting.
2012-11-08 06:46:10 +00:00
VideoTexture
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
…