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4ec5a42456bf64e19377cd4ebd9dd7210dbe45c2
goo-engine/source/gameengine/GamePlayer/ghost
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Campbell Barton 5a29885007 code cleanup: bge static functions & use C++ guarded alloc for the character class.
2012-11-09 23:47:06 +00:00
..
CMakeLists.txt
…
GPG_Application.cpp
style cleanup
2012-09-16 04:58:18 +00:00
GPG_Application.h
Fix for [#32361] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.
2012-08-18 23:46:37 +00:00
GPG_Canvas.cpp
Committing patch "[#27676] Change window size/resolution in realtime" by me.
2012-01-22 20:25:25 +00:00
GPG_Canvas.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_ghost.cpp
code cleanup: bge static functions & use C++ guarded alloc for the character class.
2012-11-09 23:47:06 +00:00
GPG_KeyboardDevice.cpp
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
GPG_KeyboardDevice.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_System.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
GPG_System.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
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