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goo-engine
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5331b946078b2f4f60b7deb98ef699fecc8e762d
goo-engine
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Mitchell Stokes
5331b94607
Hidding the append: already linked message if G.debug is false. This gets rid of some noise in the console for BGE games that run into this case a lot.
2013-02-25 00:03:58 +00:00
..
blender
Hidding the append: already linked message if G.debug is false. This gets rid of some noise in the console for BGE games that run into this case a lot.
2013-02-25 00:03:58 +00:00
blenderplayer
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
creator
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
gameengine
BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807.
2013-02-24 18:48:57 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes.
2013-02-14 05:10:12 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00