Files
goo-engine/source/gameengine/VideoTexture
Mitchell Stokes 315609ec0c Fix T40257: Frustum culling not working properly
This is mostly the same fix as before, but now code depending on culling
checks is executed after KX_Scene->CalculateVisibleMeshes(). As a
side-effect, LoD checks and animation culling now use the current
frame's culling information rather than the previous frame's.
2014-07-10 22:14:30 -07:00
..
2014-05-14 15:00:47 +10:00