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goo-engine/source/gameengine/Rasterizer
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Dalai Felinto bfdaa3b187 bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto
when last drawn material is wire it will not set back to face drawing.
2011-12-17 21:23:02 +00:00
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RAS_OpenGLFilters
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RAS_OpenGLRasterizer
Slight refactor of VBO code to deal with multiple textures.
2011-12-01 12:12:39 +00:00
CMakeLists.txt
more vertex weight edits,
2011-12-14 22:54:38 +00:00
RAS_2DFilterManager.cpp
bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto
2011-12-17 21:23:02 +00:00
RAS_2DFilterManager.h
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RAS_BucketManager.cpp
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RAS_BucketManager.h
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RAS_CameraData.h
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RAS_Deformer.h
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RAS_FramingManager.cpp
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RAS_FramingManager.h
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RAS_ICanvas.h
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RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
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RAS_IRenderTools.cpp
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RAS_IRenderTools.h
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RAS_LightObject.h
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RAS_MaterialBucket.cpp
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RAS_MaterialBucket.h
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RAS_MeshObject.cpp
more vertex weight edits,
2011-12-14 22:54:38 +00:00
RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_texmatrix.cpp
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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SConscript
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