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goo-engine
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67effc8aefcde5acc72a67aff76d367e22a091ae
goo-engine
/
source
/
gameengine
/
Rasterizer
T
History
Dalai Felinto
bfdaa3b187
bugfix: [
#29486
] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto
...
when last drawn material is wire it will not set back to face drawing.
2011-12-17 21:23:02 +00:00
..
RAS_OpenGLFilters
…
RAS_OpenGLRasterizer
Slight refactor of VBO code to deal with multiple textures.
2011-12-01 12:12:39 +00:00
CMakeLists.txt
more vertex weight edits,
2011-12-14 22:54:38 +00:00
RAS_2DFilterManager.cpp
bugfix: [
#29486
] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto
2011-12-17 21:23:02 +00:00
RAS_2DFilterManager.h
…
RAS_BucketManager.cpp
…
RAS_BucketManager.h
…
RAS_CameraData.h
…
RAS_Deformer.h
…
RAS_FramingManager.cpp
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RAS_FramingManager.h
…
RAS_ICanvas.h
…
RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
…
RAS_IRenderTools.cpp
…
RAS_IRenderTools.h
…
RAS_LightObject.h
…
RAS_MaterialBucket.cpp
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RAS_MaterialBucket.h
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RAS_MeshObject.cpp
more vertex weight edits,
2011-12-14 22:54:38 +00:00
RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_texmatrix.cpp
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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SConscript
…