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dillongoostudios/goo-engine
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Campbell Barton 6e85ffc4fa code cleanup: bmesh subdivide code was growing arrays one by one, when the final size is known - do this in one go.
also replace for loops with iterator macros.
2012-09-05 19:21:55 +00:00
..
blender
code cleanup: bmesh subdivide code was growing arrays one by one, when the final size is known - do this in one go.
2012-09-05 19:21:55 +00:00
blenderplayer
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
creator
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
darwin
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gameengine
fix for building without python, also rework python-main-loop control in the BGE to not use RNA (use lower level BKE/BLI funcs instead)
2012-09-04 03:26:12 +00:00
icons
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tests
code cleanup: python - pass multiple args to string startswith() / endswith() functions rather than calling multiple times.
2012-09-04 20:26:42 +00:00
CMakeLists.txt
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SConscript
Scons:
2012-06-30 22:44:36 +00:00
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