7231ac0a52
Extract: - "Attribute", when creating a new attribute with `GEOMETRY_OT_attribute_add()`: make the default name in the operator a null string, and set it to "Attribute" translated inside an invoke method instead. - Also for new attributes, from `BKE_id_attribute_calc_unique_name()`, for instance to create a default vertex color layer when going into Vertex Paint mode: use `DATA_()` instead of `IFACE_()`, since it represents user data. Disambiguate: - "Weight" can be the thickness of font glyphs. - "Mark as Asset" and "Clear Asset" are operator names already extracted using the Operator context. They were recently added to a manual translation in the UI, but the existing one can be reused. - "Second" as a time unit in the context of frame snapping. Some messages reported by Satoshi Yamasaki in #43295. Pull Request: https://projects.blender.org/blender/blender/pulls/114159