0e3b594edb
Part of modernizing scripts in Blender, where the previous convention was to use percentage formatting which has become the "old" way to format strings in Python. See proposal for details #120453. Ref !120552
98 lines
3.1 KiB
Python
98 lines
3.1 KiB
Python
# SPDX-FileCopyrightText: 2022-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
from bpy.types import Menu
|
|
from bl_ui import node_add_menu
|
|
from bpy.app.translations import (
|
|
pgettext_iface as iface_,
|
|
contexts as i18n_contexts,
|
|
)
|
|
|
|
|
|
def add_node_type(layout, node_type, *, label=None, poll=None, search_weight=0.0):
|
|
"""Add a node type to a menu."""
|
|
bl_rna = bpy.types.Node.bl_rna_get_subclass(node_type)
|
|
if not label:
|
|
label = bl_rna.name if bl_rna else iface_("Unknown")
|
|
|
|
if poll is True or poll is None:
|
|
translation_context = bl_rna.translation_context if bl_rna else i18n_contexts.default
|
|
props = layout.operator("node.add_node", text=label, text_ctxt=translation_context, search_weight=search_weight)
|
|
props.type = node_type
|
|
props.use_transform = True
|
|
return props
|
|
|
|
|
|
def draw_node_group_add_menu(context, layout):
|
|
"""Add items to the layout used for interacting with node groups."""
|
|
space_node = context.space_data
|
|
node_tree = space_node.edit_tree
|
|
all_node_groups = context.blend_data.node_groups
|
|
|
|
if node_tree in all_node_groups.values():
|
|
layout.separator()
|
|
add_node_type(layout, "NodeGroupInput")
|
|
add_node_type(layout, "NodeGroupOutput")
|
|
|
|
if node_tree:
|
|
from nodeitems_builtins import node_tree_group_type
|
|
|
|
groups = [
|
|
group for group in context.blend_data.node_groups
|
|
if (group.bl_idname == node_tree.bl_idname and
|
|
not group.contains_tree(node_tree) and
|
|
not group.name.startswith('.'))
|
|
]
|
|
if groups:
|
|
layout.separator()
|
|
for group in groups:
|
|
props = add_node_type(layout, node_tree_group_type[group.bl_idname], label=group.name)
|
|
ops = props.settings.add()
|
|
ops.name = "node_tree"
|
|
ops.value = "bpy.data.node_groups[{!r}]".format(group.name)
|
|
|
|
|
|
def draw_assets_for_catalog(layout, catalog_path):
|
|
layout.template_node_asset_menu_items(catalog_path=catalog_path)
|
|
|
|
|
|
def draw_root_assets(layout):
|
|
layout.menu_contents("NODE_MT_node_add_root_catalogs")
|
|
|
|
|
|
def add_simulation_zone(layout, label):
|
|
"""Add simulation zone to a menu."""
|
|
props = layout.operator("node.add_simulation_zone", text=label, text_ctxt=i18n_contexts.default)
|
|
props.use_transform = True
|
|
return props
|
|
|
|
|
|
def add_repeat_zone(layout, label):
|
|
props = layout.operator("node.add_repeat_zone", text=label, text_ctxt=i18n_contexts.default)
|
|
props.use_transform = True
|
|
return props
|
|
|
|
|
|
class NODE_MT_category_layout(Menu):
|
|
bl_idname = "NODE_MT_category_layout"
|
|
bl_label = "Layout"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
node_add_menu.add_node_type(layout, "NodeFrame")
|
|
node_add_menu.add_node_type(layout, "NodeReroute")
|
|
|
|
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
|
|
|
|
|
|
classes = (
|
|
NODE_MT_category_layout,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|