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dillongoostudios/goo-engine
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Campbell Barton 784beb4338 adjust limited dissolve to take face angle into account when dissolving vertices between manifold edges.
stops artifact with zig-zag patterns between _almost_ planer faces.
2012-04-05 01:20:32 +00:00
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blender
adjust limited dissolve to take face angle into account when dissolving vertices between manifold edges.
2012-04-05 01:20:32 +00:00
blenderplayer
Fix blenderplayer compile.
2012-04-04 10:55:55 +00:00
creator
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
darwin
…
gameengine
Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.
2012-04-04 17:18:01 +00:00
icons
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tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
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SConscript
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