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goo-engine
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7afbdbf812abd172cc4dd67c16b540a6510a38f1
goo-engine
/
source
/
gameengine
/
VideoTexture
T
History
Campbell Barton
b3afbcab8f
ListBase API: add utility api funcs for clearing and checking empty
2014-02-08 06:24:05 +11:00
..
BlendType.h
BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor.
2013-08-03 05:01:50 +00:00
blendVideoTex.cpp
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CMakeLists.txt
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Common.h
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Exception.cpp
BGE: Making sure m_line is initialized in the Exception (VideoTexture) constructor.
2013-08-03 05:01:45 +00:00
Exception.h
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FilterBase.cpp
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FilterBase.h
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FilterBlueScreen.cpp
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FilterBlueScreen.h
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FilterColor.cpp
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FilterColor.h
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FilterNormal.cpp
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FilterNormal.h
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FilterSource.cpp
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FilterSource.h
BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the FilterYV12 constructor.
2013-08-03 05:01:40 +00:00
ImageBase.cpp
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ImageBase.h
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ImageBuff.cpp
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ImageBuff.h
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ImageMix.cpp
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ImageMix.h
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ImageRender.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
ImageRender.h
BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing.
2013-11-04 19:21:07 +00:00
ImageViewport.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
ImageViewport.h
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PyTypeList.cpp
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PyTypeList.h
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SConscript
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Texture.cpp
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
2013-11-04 19:21:50 +00:00
Texture.h
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VideoBase.cpp
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VideoBase.h
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VideoFFmpeg.cpp
ListBase API: add utility api funcs for clearing and checking empty
2014-02-08 06:24:05 +11:00
VideoFFmpeg.h
…