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goo-engine/intern/cycles/kernel/split
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Sergey Sharybin 4355603790 Cycles: Move BVK kernel files to own directory
BVH traversal is not really that much a geometry and we've got
quite some traversals now. Makes sense to keep them separate in
the name of source structure clarity.
2016-07-11 13:58:47 +02:00
..
kernel_background_buffer_update.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_data_init.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_direct_lighting.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_holdout_emission_blurring_pathtermination_ao.h
…
kernel_lamp_emission.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_next_iteration_setup.h
…
kernel_scene_intersect.h
…
kernel_shader_eval.h
Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
2016-06-23 22:57:26 +02:00
kernel_shadow_blocked.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_split_common.h
Cycles: Move BVK kernel files to own directory
2016-07-11 13:58:47 +02:00
kernel_sum_all_radiance.h
…
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