dd38dce7f0
calculations and use the OCIO one instead.
113 lines
3.4 KiB
C
113 lines
3.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Robin Allen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/texture/nodes/node_texture_valToRgb.c
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* \ingroup texnodes
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*/
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#include "node_texture_util.h"
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#include "NOD_texture.h"
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#include "IMB_colormanagement.h"
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/* **************** VALTORGB ******************** */
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static bNodeSocketTemplate valtorgb_in[] = {
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{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate valtorgb_out[] = {
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{ SOCK_RGBA, 0, N_("Color")},
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{ -1, 0, "" }
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};
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static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
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{
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if (node->storage) {
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float fac = tex_input_value(in[0], p, thread);
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do_colorband(node->storage, fac, out);
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}
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}
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static void valtorgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, execdata, in, out[0], &valtorgb_colorfn, data);
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}
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static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node)
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{
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node->storage = add_colorband(true);
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}
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void register_node_type_tex_valtorgb(void)
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{
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static bNodeType ntype;
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tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, 0);
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node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out);
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node_type_size_preset(&ntype, NODE_SIZE_LARGE);
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node_type_init(&ntype, valtorgb_init);
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node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
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node_type_exec(&ntype, NULL, NULL, valtorgb_exec);
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nodeRegisterType(&ntype);
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}
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/* **************** RGBTOBW ******************** */
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static bNodeSocketTemplate rgbtobw_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate rgbtobw_out[] = {
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{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
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{
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float cin[4];
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tex_input_rgba(cin, in[0], p, thread);
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*out = IMB_colormanagement_get_luminance(cin);
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}
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static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
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{
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tex_output(node, execdata, in, out[0], &rgbtobw_valuefn, data);
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}
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void register_node_type_tex_rgbtobw(void)
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{
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static bNodeType ntype;
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tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0);
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node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out);
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node_type_exec(&ntype, NULL, NULL, rgbtobw_exec);
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nodeRegisterType(&ntype);
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}
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