Files
goo-engine/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
T
Antony Riakiotakis dd38dce7f0 Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
2015-03-17 15:20:33 +01:00

113 lines
3.4 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Robin Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/texture/nodes/node_texture_valToRgb.c
* \ingroup texnodes
*/
#include "node_texture_util.h"
#include "NOD_texture.h"
#include "IMB_colormanagement.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
{ SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{ -1, 0, "" }
};
static bNodeSocketTemplate valtorgb_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
{
if (node->storage) {
float fac = tex_input_value(in[0], p, thread);
do_colorband(node->storage, fac, out);
}
}
static void valtorgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &valtorgb_colorfn, data);
}
static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node)
{
node->storage = add_colorband(true);
}
void register_node_type_tex_valtorgb(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out);
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
node_type_init(&ntype, valtorgb_init);
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, NULL, NULL, valtorgb_exec);
nodeRegisterType(&ntype);
}
/* **************** RGBTOBW ******************** */
static bNodeSocketTemplate rgbtobw_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate rgbtobw_out[] = {
{ SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
*out = IMB_colormanagement_get_luminance(cin);
}
static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
{
tex_output(node, execdata, in, out[0], &rgbtobw_valuefn, data);
}
void register_node_type_tex_rgbtobw(void)
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out);
node_type_exec(&ntype, NULL, NULL, rgbtobw_exec);
nodeRegisterType(&ntype);
}