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8d16869d833ea2a2bd548c8f7b767dae582c78f2
goo-engine/source/gameengine/Physics/common
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Mitchell Stokes f5c3c624f8 BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
This was the last item in KX_ConvertPhysicsObject. Therefore,
KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been
removed.
2014-04-23 19:39:57 -07:00
..
PHY_DynamicTypes.h
…
PHY_ICharacter.h
…
PHY_IController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
PHY_IGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
PHY_IMotionState.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
PHY_IPhysicsController.h
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
PHY_IPhysicsEnvironment.h
BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment
2014-04-23 18:39:33 -07:00
PHY_IVehicle.h
…
PHY_Pro.h
…
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