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dillongoostudios
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goo-engine
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8d3cdf292c25e99c2b8a86fb052d7312e5a1a62a
goo-engine
/
source
/
blender
/
gpu
T
History
Campbell Barton
225c5fee6b
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
...
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
..
intern
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
shaders
Fix
#35505
: cycles object space normal mapping did not match blender internal.
2013-05-27 17:48:02 +00:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
move editmesh functions out editderivedmesh.c into editmesh.c
2013-04-16 05:46:17 +00:00
GPU_material.h
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00