8feba61c41
Previously, calling the bake operator was always creating a job that will be run in parallel to Blender. This is good when baking from the UI, but may be undesired when baking with a script. Now, when the `exec` method of the bake operator is called, the baking happens synchronously. That means that the operator call will return only after the baking is done. The `invoke` method has the same behavior as before. This approach is similar to e.g. `FLUID_OT_bake_all`. I did notice that calling the invoke method from a script can still result in a crash sometimes, probably due to conflicting depsgraph evaluations. That has to be investigated more.