Files
goo-engine/source/blender/editors/interface/interface_style.c
T
Brecht Van Lommel 9070999c21 UI: always use international font
This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.

The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.

This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.

Differential Revision: https://developer.blender.org/D6854
2020-03-25 16:39:37 +01:00

595 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edinterface
*/
#include <limits.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BLF_api.h"
#ifdef WITH_INTERNATIONAL
# include "BLT_translation.h"
#endif
#include "UI_interface.h"
#include "ED_datafiles.h"
#include "interface_intern.h"
#ifdef WIN32
# include "BLI_math_base.h" /* M_PI */
#endif
/* style + theme + layout-engine = UI */
/**
* This is a complete set of layout rules, the 'state' of the Layout
* Engine. Multiple styles are possible, defined via C or Python. Styles
* get a name, and will typically get activated per region type, like
* "Header", or "Listview" or "Toolbar". Properties of Style definitions
* are:
*
* - default column properties, internal spacing, aligning, min/max width
* - button alignment rules (for groups)
* - label placement rules
* - internal labeling or external labeling default
* - default minimum widths for buttons/labels (in amount of characters)
* - font types, styles and relative sizes for Panel titles, labels, etc.
*/
/* ********************************************** */
static uiStyle *ui_style_new(ListBase *styles, const char *name, short uifont_id)
{
uiStyle *style = MEM_callocN(sizeof(uiStyle), "new style");
BLI_addtail(styles, style);
BLI_strncpy(style->name, name, MAX_STYLE_NAME);
style->panelzoom = 1.0; /* unused */
style->paneltitle.uifont_id = uifont_id;
style->paneltitle.points = 12;
style->paneltitle.kerning = 1;
style->paneltitle.shadow = 3;
style->paneltitle.shadx = 0;
style->paneltitle.shady = -1;
style->paneltitle.shadowalpha = 0.5f;
style->paneltitle.shadowcolor = 0.0f;
style->grouplabel.uifont_id = uifont_id;
style->grouplabel.points = 12;
style->grouplabel.kerning = 1;
style->grouplabel.shadow = 3;
style->grouplabel.shadx = 0;
style->grouplabel.shady = -1;
style->grouplabel.shadowalpha = 0.5f;
style->grouplabel.shadowcolor = 0.0f;
style->widgetlabel.uifont_id = uifont_id;
style->widgetlabel.points = 11;
style->widgetlabel.kerning = 1;
style->widgetlabel.shadow = 3;
style->widgetlabel.shadx = 0;
style->widgetlabel.shady = -1;
style->widgetlabel.shadowalpha = 0.5f;
style->widgetlabel.shadowcolor = 0.0f;
style->widget.uifont_id = uifont_id;
style->widget.points = 11;
style->widget.kerning = 1;
style->widget.shadow = 1;
style->widget.shady = -1;
style->widget.shadowalpha = 0.5f;
style->widget.shadowcolor = 0.0f;
style->columnspace = 8;
style->templatespace = 5;
style->boxspace = 5;
style->buttonspacex = 8;
style->buttonspacey = 2;
style->panelspace = 8;
style->panelouter = 4;
return style;
}
static uiFont *uifont_to_blfont(int id)
{
uiFont *font = U.uifonts.first;
for (; font; font = font->next) {
if (font->uifont_id == id) {
return font;
}
}
return U.uifonts.first;
}
/* *************** draw ************************ */
void UI_fontstyle_draw_ex(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params,
size_t len,
float *r_xofs,
float *r_yofs)
{
int xofs = 0, yofs;
int font_flag = BLF_CLIPPING;
UI_fontstyle_set(fs);
/* set the flag */
if (fs->shadow) {
font_flag |= BLF_SHADOW;
const float shadow_color[4] = {
fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1) {
font_flag |= BLF_KERNING_DEFAULT;
}
if (fs_params->word_wrap == 1) {
font_flag |= BLF_WORD_WRAP;
}
BLF_enable(fs->uifont_id, font_flag);
if (fs_params->word_wrap == 1) {
/* draw from boundbox top */
yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id);
}
else {
/* draw from boundbox center */
float height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id);
yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
}
if (fs_params->align == UI_STYLE_TEXT_CENTER) {
xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));
}
else if (fs_params->align == UI_STYLE_TEXT_RIGHT) {
xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len);
}
yofs = MAX2(0, yofs);
xofs = MAX2(0, xofs);
BLF_clipping(fs->uifont_id, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
BLF_color4ubv(fs->uifont_id, col);
BLF_draw(fs->uifont_id, str, len);
BLF_disable(fs->uifont_id, font_flag);
*r_xofs = xofs;
*r_yofs = yofs;
}
void UI_fontstyle_draw(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const uchar col[4],
const struct uiFontStyleDraw_Params *fs_params)
{
float xofs, yofs;
UI_fontstyle_draw_ex(fs, rect, str, col, fs_params, BLF_DRAW_STR_DUMMY_MAX, &xofs, &yofs);
}
/* drawn same as above, but at 90 degree angle */
void UI_fontstyle_draw_rotated(const uiFontStyle *fs,
const rcti *rect,
const char *str,
const uchar col[4])
{
float height;
int xofs, yofs;
float angle;
rcti txtrect;
UI_fontstyle_set(fs);
height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id);
/* becomes x-offset when rotated */
xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
/* ignore UI_STYLE, always aligned to top */
/* rotate counter-clockwise for now (assumes left-to-right language)*/
xofs += height;
yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;
angle = M_PI_2;
/* translate rect to vertical */
txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);
txtrect.xmax = rect->xmin;
txtrect.ymax = rect->ymin;
/* clip is very strict, so we give it some space */
/* clipping is done without rotation, so make rect big enough to contain both positions */
BLF_clipping(fs->uifont_id,
txtrect.xmin - 1,
txtrect.ymin - yofs - xofs - 4,
rect->xmax + 1,
rect->ymax + 4);
BLF_enable(fs->uifont_id, BLF_CLIPPING);
BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);
BLF_enable(fs->uifont_id, BLF_ROTATION);
BLF_rotation(fs->uifont_id, angle);
BLF_color4ubv(fs->uifont_id, col);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
const float shadow_color[4] = {
fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1) {
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fs->uifont_id, BLF_ROTATION);
BLF_disable(fs->uifont_id, BLF_CLIPPING);
if (fs->shadow) {
BLF_disable(fs->uifont_id, BLF_SHADOW);
}
if (fs->kerning == 1) {
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
}
/**
* Similar to #UI_fontstyle_draw
* but ignore alignment, shadow & no clipping rect.
*
* For drawing on-screen labels.
*/
void UI_fontstyle_draw_simple(
const uiFontStyle *fs, float x, float y, const char *str, const uchar col[4])
{
if (fs->kerning == 1) {
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
UI_fontstyle_set(fs);
BLF_position(fs->uifont_id, x, y, 0.0f);
BLF_color4ubv(fs->uifont_id, col);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1) {
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
}
/**
* Same as #UI_fontstyle_draw but draw a colored backdrop.
*/
void UI_fontstyle_draw_simple_backdrop(const uiFontStyle *fs,
float x,
float y,
const char *str,
const float col_fg[4],
const float col_bg[4])
{
if (fs->kerning == 1) {
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
UI_fontstyle_set(fs);
{
const float width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
const float height = BLF_height_max(fs->uifont_id);
const float decent = BLF_descender(fs->uifont_id);
const float margin = height / 4.0f;
/* backdrop */
float color[4] = {col_bg[0], col_bg[1], col_bg[2], 0.5f};
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(true,
x - margin,
(y + decent) - margin,
x + width + margin,
(y + decent) + height + margin,
margin,
color);
}
BLF_position(fs->uifont_id, x, y, 0.0f);
BLF_color4fv(fs->uifont_id, col_fg);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1) {
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
}
/* ************** helpers ************************ */
/* XXX: read a style configure */
const uiStyle *UI_style_get(void)
{
#if 0
uiStyle *style = NULL;
/* offset is two struct uiStyle pointers */
style = BLI_findstring(&U.uistyles, "Unifont Style", sizeof(style) * 2);
return (style != NULL) ? style : U.uistyles.first;
#else
return U.uistyles.first;
#endif
}
/* for drawing, scaled with DPI setting */
const uiStyle *UI_style_get_dpi(void)
{
const uiStyle *style = UI_style_get();
static uiStyle _style;
_style = *style;
_style.paneltitle.shadx = (short)(UI_DPI_FAC * _style.paneltitle.shadx);
_style.paneltitle.shady = (short)(UI_DPI_FAC * _style.paneltitle.shady);
_style.grouplabel.shadx = (short)(UI_DPI_FAC * _style.grouplabel.shadx);
_style.grouplabel.shady = (short)(UI_DPI_FAC * _style.grouplabel.shady);
_style.widgetlabel.shadx = (short)(UI_DPI_FAC * _style.widgetlabel.shadx);
_style.widgetlabel.shady = (short)(UI_DPI_FAC * _style.widgetlabel.shady);
_style.columnspace = (short)(UI_DPI_FAC * _style.columnspace);
_style.templatespace = (short)(UI_DPI_FAC * _style.templatespace);
_style.boxspace = (short)(UI_DPI_FAC * _style.boxspace);
_style.buttonspacex = (short)(UI_DPI_FAC * _style.buttonspacex);
_style.buttonspacey = (short)(UI_DPI_FAC * _style.buttonspacey);
_style.panelspace = (short)(UI_DPI_FAC * _style.panelspace);
_style.panelouter = (short)(UI_DPI_FAC * _style.panelouter);
return &_style;
}
int UI_fontstyle_string_width(const uiFontStyle *fs, const char *str)
{
int width;
if (fs->kerning == 1) {
/* for BLF_width */
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
UI_fontstyle_set(fs);
width = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
if (fs->kerning == 1) {
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
return width;
}
int UI_fontstyle_height_max(const uiFontStyle *fs)
{
UI_fontstyle_set(fs);
return BLF_height_max(fs->uifont_id);
}
/* ************** init exit ************************ */
/* called on each startup.blend read */
/* reading without uifont will create one */
void uiStyleInit(void)
{
uiFont *font;
uiStyle *style = U.uistyles.first;
int monofont_size = datatoc_bmonofont_ttf_size;
uchar *monofont_ttf = (uchar *)datatoc_bmonofont_ttf;
/* recover from uninitialized dpi */
if (U.dpi == 0) {
U.dpi = 72;
}
CLAMP(U.dpi, 48, 144);
for (font = U.uifonts.first; font; font = font->next) {
BLF_unload_id(font->blf_id);
}
if (blf_mono_font != -1) {
BLF_unload_id(blf_mono_font);
blf_mono_font = -1;
}
if (blf_mono_font_render != -1) {
BLF_unload_id(blf_mono_font_render);
blf_mono_font_render = -1;
}
font = U.uifonts.first;
/* default builtin */
if (font == NULL) {
font = MEM_callocN(sizeof(uiFont), "ui font");
BLI_addtail(&U.uifonts, font);
}
if (U.font_path_ui[0]) {
BLI_strncpy(font->filename, U.font_path_ui, sizeof(font->filename));
font->uifont_id = UIFONT_CUSTOM1;
}
else {
BLI_strncpy(font->filename, "default", sizeof(font->filename));
font->uifont_id = UIFONT_DEFAULT;
}
for (font = U.uifonts.first; font; font = font->next) {
if (font->uifont_id == UIFONT_DEFAULT) {
#ifdef WITH_INTERNATIONAL
int font_size = datatoc_bfont_ttf_size;
uchar *font_ttf = (uchar *)datatoc_bfont_ttf;
static int last_font_size = 0;
/* use unicode font if available */
font_ttf = BLF_get_unifont(&font_size);
if (!font_ttf) {
/* fall back if not found */
font_size = datatoc_bfont_ttf_size;
font_ttf = (uchar *)datatoc_bfont_ttf;
}
/* relload only if needed */
if (last_font_size != font_size) {
BLF_unload("default");
last_font_size = font_size;
}
font->blf_id = BLF_load_mem("default", font_ttf, font_size);
#else
font->blf_id = BLF_load_mem("default", (uchar *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
#endif
}
else {
font->blf_id = BLF_load(font->filename);
if (font->blf_id == -1) {
font->blf_id = BLF_load_mem("default", (uchar *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
}
}
BLF_default_set(font->blf_id);
if (font->blf_id == -1) {
if (G.debug & G_DEBUG) {
printf("%s: error, no fonts available\n", __func__);
}
}
else {
/* ? just for speed to initialize?
* Yes, this build the glyph cache and create
* the texture.
*/
BLF_size(font->blf_id, 11 * U.pixelsize, U.dpi);
BLF_size(font->blf_id, 12 * U.pixelsize, U.dpi);
BLF_size(font->blf_id, 14 * U.pixelsize, U.dpi);
}
}
if (style == NULL) {
ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT);
}
#ifdef WITH_INTERNATIONAL
/* use unicode font for text editor and interactive console */
monofont_ttf = BLF_get_unifont_mono(&monofont_size);
if (!monofont_ttf) {
/* fall back if not found */
monofont_size = datatoc_bmonofont_ttf_size;
monofont_ttf = (uchar *)datatoc_bmonofont_ttf;
}
#endif
/* XXX, this should be moved into a style,
* but for now best only load the monospaced font once. */
BLI_assert(blf_mono_font == -1);
if (U.font_path_ui_mono[0]) {
blf_mono_font = BLF_load_unique(U.font_path_ui_mono);
}
if (blf_mono_font == -1) {
blf_mono_font = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size);
}
BLF_size(blf_mono_font, 12 * U.pixelsize, 72);
/* Set default flags based on UI preferences (not render fonts) */
{
int flag_disable = (BLF_MONOCHROME | BLF_HINTING_NONE | BLF_HINTING_SLIGHT | BLF_HINTING_FULL);
int flag_enable = 0;
if (U.text_render & USER_TEXT_HINTING_NONE) {
flag_enable |= BLF_HINTING_NONE;
}
else if (U.text_render & USER_TEXT_HINTING_SLIGHT) {
flag_enable |= BLF_HINTING_SLIGHT;
}
else if (U.text_render & USER_TEXT_HINTING_FULL) {
flag_enable |= BLF_HINTING_FULL;
}
if (U.text_render & USER_TEXT_DISABLE_AA) {
flag_enable |= BLF_MONOCHROME;
}
for (font = U.uifonts.first; font; font = font->next) {
if (font->blf_id != -1) {
BLF_disable(font->blf_id, flag_disable);
BLF_enable(font->blf_id, flag_enable);
}
}
if (blf_mono_font != -1) {
BLF_disable(blf_mono_font, flag_disable);
BLF_enable(blf_mono_font, flag_enable);
}
}
/**
* Second for rendering else we get threading problems,
*
* \note This isn't good that the render font depends on the preferences,
* keep for now though, since without this there is no way to display many unicode chars.
*/
if (blf_mono_font_render == -1) {
blf_mono_font_render = BLF_load_mem_unique("monospace", monofont_ttf, monofont_size);
}
BLF_size(blf_mono_font_render, 12 * U.pixelsize, 72);
}
void UI_fontstyle_set(const uiFontStyle *fs)
{
uiFont *font = uifont_to_blfont(fs->uifont_id);
BLF_size(font->blf_id, fs->points * U.pixelsize, U.dpi);
}