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goo-engine/source/gameengine/GamePlayer/ghost
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Kent Mein 38ec778cb7 This should fix up saving a blender runtime.
If you look at the log, the last change to this file I was trying to fix
game engine bug #6667.  In so doing I added a print usage if you do not
pass any arguments to the gameplayer.

Things should work better now.

Kent
2007-08-07 16:34:45 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
GPG_Application.cpp
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
2006-12-26 22:02:31 +00:00
GPG_Application.h
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GPG_Canvas.cpp
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GPG_Canvas.h
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GPG_ghost.cpp
This should fix up saving a blender runtime.
2007-08-07 16:34:45 +00:00
GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.h
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GPG_System.cpp
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GPG_System.h
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Makefile
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SConscript
* compiler command-line fix for scons/win32-mingw
2006-11-06 08:21:53 +00:00
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