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dillongoostudios/goo-engine
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goo-engine/source/gameengine/Physics/common
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Erwin Coumans 3792ae1560 bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
Note: Visual Studio projectfiles and other buildsystems need to add extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp to the project!
2007-07-16 05:56:51 +00:00
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
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PHY_DynamicTypes.h
bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
2007-07-16 05:56:51 +00:00
PHY_IMotionState.cpp
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PHY_IMotionState.h
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PHY_IPhysicsController.cpp
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PHY_IPhysicsController.h
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PHY_IPhysicsEnvironment.cpp
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PHY_IPhysicsEnvironment.h
contribution from RCRuiz:
2006-12-16 05:50:38 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
PHY_Pro.h
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SConscript
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00
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