This website requires JavaScript.
Explore
Help
Sign In
dillongoostudios
/
goo-engine
Watch
3
Star
0
Fork
0
You've already forked goo-engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
92bc72dca19ae50a8e1a36734a7280e10f8e352e
goo-engine
/
source
T
History
Daniel Salazar
3fd8a914b8
ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps
2011-10-16 09:51:23 +00:00
..
blender
ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps
2011-10-16 09:51:23 +00:00
blenderplayer
Update blenderplayer stubs to deal with recent keymaps commit.
2011-10-04 15:21:01 +00:00
creator
misc edits
2011-10-15 05:01:47 +00:00
darwin
OSX: add editable applescript to not have the script a blackbox
2011-10-15 14:21:03 +00:00
gameengine
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
2011-10-15 03:56:05 +00:00
icons
…
tests
add 3 PLY and STL export tests.
2011-10-10 00:29:23 +00:00
CMakeLists.txt
…
SConscript
…