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dillongoostudios/goo-engine
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Daniel Salazar 3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps
2011-10-16 09:51:23 +00:00
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blender
ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps
2011-10-16 09:51:23 +00:00
blenderplayer
Update blenderplayer stubs to deal with recent keymaps commit.
2011-10-04 15:21:01 +00:00
creator
misc edits
2011-10-15 05:01:47 +00:00
darwin
OSX: add editable applescript to not have the script a blackbox
2011-10-15 14:21:03 +00:00
gameengine
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
2011-10-15 03:56:05 +00:00
icons
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tests
add 3 PLY and STL export tests.
2011-10-10 00:29:23 +00:00
CMakeLists.txt
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SConscript
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