03ead30027
This PR introduces baking reflective light from light probes. Light probes are baked on the fly when the light probe data has changed. It doesn't update directly when other scene data is changed in the viewport. When doing image rendering the light probes are updated on each frame. Currently the world probe and closest reflection probe are composited together in shader. This allows different resolutions. We expect that we eventually composite it before usage. This would improve the performance. Unclear if we would support both compositing options eventually. Pull Request: https://projects.blender.org/blender/blender/pulls/109909