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goo-engine
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945ea40887bafff14ad40644b8a86af28bc1ae5c
goo-engine
/
source
/
blender
/
render
/
intern
/
raytrace
T
History
Campbell Barton
3a40aed3d5
Cleanup: use float versions of functions when in/output are floats
2014-09-24 14:55:02 +10:00
..
bvh.h
…
rayobject_empty.cpp
…
rayobject_hint.h
…
rayobject_instance.cpp
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rayobject_internal.h
…
rayobject_octree.cpp
Cleanup: use float versions of functions when in/output are floats
2014-09-24 14:55:02 +10:00
rayobject_qbvh.cpp
…
rayobject_raycounter.cpp
…
rayobject_rtbuild.cpp
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rayobject_rtbuild.h
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rayobject_svbvh.cpp
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rayobject_vbvh.cpp
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rayobject.cpp
Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
2014-04-23 15:03:34 +09:00
reorganize.h
Fix T39852: Crash (Blender internal) large objects
2014-04-24 03:07:45 +10:00
svbvh.h
NDOF: add navigation modes to user preferences
2014-03-01 21:47:46 +11:00
vbvh.h
…