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goo-engine/source/gameengine/Rasterizer
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Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
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RAS_OpenGLFilters
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RAS_OpenGLRasterizer
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.cpp
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.h
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RAS_BucketManager.cpp
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RAS_BucketManager.h
Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
2014-05-14 19:11:08 -07:00
RAS_CameraData.h
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RAS_Deformer.h
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RAS_FramingManager.cpp
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RAS_FramingManager.h
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RAS_ICanvas.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_ILightObject.h
Code cleanup: doxy comments
2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
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RAS_MaterialBucket.cpp
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RAS_MaterialBucket.h
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RAS_MeshObject.cpp
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RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_texmatrix.cpp
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
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