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96136d3d888289bdde6101469e53bcdf391ee554
goo-engine/source/gameengine/SceneGraph
T
History
Campbell Barton b867f9f17e style cleanup: comments & spelling
2012-11-18 01:22:31 +00:00
..
CMakeLists.txt
…
SConscript
…
SG_BBox.cpp
…
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_DList.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_IObject.cpp
…
SG_IObject.h
style cleanup: comments & spelling
2012-11-18 01:22:31 +00:00
SG_Node.cpp
…
SG_Node.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_ParentRelation.h
…
SG_QList.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_Spatial.cpp
code cleanup: spelling
2012-10-20 20:36:51 +00:00
SG_Spatial.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SG_Tree.cpp
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
SG_Tree.h
…
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