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Campbell Barton 98969c64ff code cleanup: move sequencer timecode into its own func.
2012-07-09 10:55:41 +00:00
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blender
code cleanup: move sequencer timecode into its own func.
2012-07-09 10:55:41 +00:00
blenderplayer
option so operators can be executed with undo enabled (and redo).
2012-06-27 21:41:17 +00:00
creator
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
darwin
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gameengine
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
2012-07-09 04:57:21 +00:00
icons
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tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
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SConscript
Scons:
2012-06-30 22:44:36 +00:00
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