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dillongoostudios/goo-engine
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Campbell Barton 9d0875828e small improvement to previous commit, use pre-calculated ngon normal to avoid calculating twice when dupli-scale is enabled.
2012-09-25 00:25:17 +00:00
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blender
small improvement to previous commit, use pre-calculated ngon normal to avoid calculating twice when dupli-scale is enabled.
2012-09-25 00:25:17 +00:00
blenderplayer
Color Management, Stage 2: Switch color pipeline to use OpenColorIO
2012-09-15 10:05:07 +00:00
creator
OSX/osl: add install of shader headers needed for osl_nodes compile
2012-09-24 19:25:32 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
icons
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tests
add more tests to run operators testing script
2012-09-23 09:37:47 +00:00
CMakeLists.txt
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SConscript
Scons:
2012-06-30 22:44:36 +00:00
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