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9d4ea8427770e8ca68149fc7f7760fe2273e5ce3
goo-engine
/
source
/
blender
/
gpu
T
History
Sergey Sharybin
5f95ffe350
Fix T48829: Memory leak on Blender Exit
...
It was possible to have missing outlink but GPUNodes in material.
2016-07-27 10:59:09 +02:00
..
intern
Fix T48829: Memory leak on Blender Exit
2016-07-27 10:59:09 +02:00
shaders
Fix T48663: The Soft Light blend type layer make the color darker in the
2016-07-24 01:04:54 +02:00
CMakeLists.txt
Wide lines + line stipple deprecated API replacement
2016-04-08 10:58:40 +03:00
GPU_basic_shader.h
GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
2016-06-10 06:09:11 +10:00
GPU_buffers.h
Cleanup: redundant 4th index in sculpt PBVH
2016-07-06 19:15:47 +10:00
GPU_compositing.h
GPU compositing:
2016-03-21 22:43:03 +01:00
GPU_debug.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
GPU_draw.h
GPU: move select index code out of WM
2016-06-25 21:13:33 +10:00
GPU_extensions.h
World textures displaying for viewport in BI.
2016-01-27 12:06:57 +03:00
GPU_framebuffer.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_glew.h
…
GPU_init_exit.h
…
GPU_material.h
Environment lighting for the GLSL mode
2016-07-04 11:01:32 +03:00
GPU_select.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_shader.h
Properly handle vertex color color space for Cycles GLSL
2016-05-31 14:41:51 +02:00
GPU_texture.h
Cleanup: warnings & style
2016-01-28 17:23:12 +11:00