Files
goo-engine/source/blender/editors/space_node/node_header.c
T
Brecht Van Lommel 1199551239 Fix #22922: adding new nodes didn't add them at the mouse location. This also
caused auto connect to not work in some cases, because that now orders nodes
and only connects if the new node is to the right of the old node.

I doubted between always connecting to the new node as output or keeping this
ordering trick also when adding nodes. Decided on the latter because then you
can also add a node between two others and have it auto connect to both.
2010-09-23 20:16:45 +00:00

216 lines
6.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_node.h"
#include "BKE_main.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "node_intern.h"
/* ************************ add menu *********************** */
static void do_node_add(bContext *C, void *arg, int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
/* store selection in temp test flag */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
node= node_add_node(snode, CTX_data_scene(C), event, snode->mx, snode->my);
/* select previous selection before autoconnect */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag |= NODE_SELECT;
}
snode_autoconnect(snode, 1, 0);
/* deselect after autoconnection */
for(node= snode->edittree->nodes.first; node; node= node->next) {
if(node->flag & NODE_TEST) node->flag &= ~NODE_SELECT;
}
snode_notify(C, snode);
}
static void node_auto_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int tot= 0, a;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
/* mostly taken from toolbox.c, node_add_sublevel() */
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(; ngroup; ngroup= ngroup->id.next)
if(ngroup->type==ntree->type)
tot++;
}
else {
bNodeType *type = ntree->alltypes.first;
while(type) {
if(type->nclass == nodeclass)
tot++;
type= type->next;
}
}
if(tot==0) {
uiItemS(layout);
return;
}
uiLayoutSetFunc(layout, do_node_add, NULL);
if(nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup= bmain->nodetree.first;
for(tot=0, a=0; ngroup; ngroup= ngroup->id.next, tot++) {
if(ngroup->type==ntree->type) {
uiItemV(layout, ngroup->id.name+2, 0, NODE_GROUP_MENU+tot);
a++;
}
}
}
else {
bNodeType *type;
int script=0;
for(a=0, type= ntree->alltypes.first; type; type=type->next) {
if(type->nclass == nodeclass && type->name) {
if(type->type == NODE_DYNAMIC) {
uiItemV(layout, type->name, 0, NODE_DYNAMIC_MENU+script);
script++;
}
else
uiItemV(layout, type->name, 0, type->type);
a++;
}
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
uiLayout *layout= menu->layout;
SpaceNode *snode= CTX_wm_space_node(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar;
/* get location to add node at mouse */
for(ar=sa->regionbase.first; ar; ar=ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
wmWindow *win= CTX_wm_window(C);
UI_view2d_region_to_view(&ar->v2d,
win->eventstate->x - ar->winrct.xmin, win->eventstate->y - ar->winrct.ymin,
&snode->mx, &snode->my);
}
}
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, "Dynamic", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Vector", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, "Filter", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Matte", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, "Input", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, "Output", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "Color", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, "Patterns", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, "Textures", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, "Convertor", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, "Distort", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, "Group", 0, node_auto_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
}
}
void node_menus_register(ARegionType *art)
{
MenuType *mt;
mt= MEM_callocN(sizeof(MenuType), "spacetype node menu add");
strcpy(mt->idname, "NODE_MT_add");
strcpy(mt->label, "Add");
mt->draw= node_menu_add;
WM_menutype_add(mt);
}