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a2b8986d1d36dd233374628cc4d3e7ff605cf435
goo-engine/source/gameengine/GamePlayer/ghost
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Nathan Letwory de039a899a * fix include paths in SConscripts for GE.
2007-12-29 19:04:45 +00:00
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
GPG_Application.cpp
This is a modified version of this patch:
2007-12-05 16:58:52 +00:00
GPG_Application.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp
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GPG_Canvas.h
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GPG_ghost.cpp
This should fix up saving a blender runtime.
2007-08-07 16:34:45 +00:00
GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.h
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GPG_System.cpp
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GPG_System.h
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Makefile
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SConscript
* fix include paths in SConscripts for GE.
2007-12-29 19:04:45 +00:00
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