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dillongoostudios
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goo-engine
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a680d87902b5f809a083b8a514b03078f32a49cf
goo-engine
/
source
/
gameengine
/
Physics
/
common
T
History
Erwin Coumans
3b1a592fb7
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
..
Makefile
…
PHY_DynamicTypes.h
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
PHY_IMotionState.cpp
…
PHY_IMotionState.h
…
PHY_IPhysicsController.cpp
…
PHY_IPhysicsController.h
moved some hardcoded constants into tweaking tresholds
2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp
…
PHY_IPhysicsEnvironment.h
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
PHY_Pro.h
…
SConscript
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00