Files
goo-engine/source/blender/blenkernel/intern/mesh_sample.cc
T
Hans Goudey 7c69c8827b Mesh: Rename MLoopTri variable names, and functions
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.

- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)

If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.

I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116238
2023-12-19 14:57:49 +01:00

496 lines
19 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_attribute_math.hh"
#include "BKE_bvhutils.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_sample.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math_geom.h"
#include "BLI_rand.hh"
#include "BLI_task.hh"
namespace blender::bke::mesh_surface_sample {
template<typename T>
BLI_NOINLINE static void sample_point_attribute(const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const VArray<T> &src,
const IndexMask &mask,
const MutableSpan<T> dst)
{
mask.foreach_index([&](const int i) {
const int3 &tri = corner_tris[tri_indices[i]];
dst[i] = attribute_math::mix3(bary_coords[i],
src[corner_verts[tri[0]]],
src[corner_verts[tri[1]]],
src[corner_verts[tri[2]]]);
});
}
void sample_point_normals(const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const Span<float3> src,
const IndexMask mask,
const MutableSpan<float3> dst)
{
mask.foreach_index([&](const int i) {
const int3 &tri = corner_tris[tri_indices[i]];
const float3 value = attribute_math::mix3(bary_coords[i],
src[corner_verts[tri[0]]],
src[corner_verts[tri[1]]],
src[corner_verts[tri[2]]]);
dst[i] = math::normalize(value);
});
}
void sample_point_attribute(const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const GVArray &src,
const IndexMask &mask,
const GMutableSpan dst)
{
BLI_assert(src.type() == dst.type());
const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_point_attribute<T>(
corner_verts, corner_tris, tri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
template<typename T, bool check_indices = false>
BLI_NOINLINE static void sample_corner_attribute(const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const VArray<T> &src,
const IndexMask &mask,
const MutableSpan<T> dst)
{
mask.foreach_index([&](const int i) {
if constexpr (check_indices) {
if (tri_indices[i] == -1) {
dst[i] = {};
return;
}
}
const int3 &tri = corner_tris[tri_indices[i]];
dst[i] = sample_corner_attribute_with_bary_coords(bary_coords[i], tri, src);
});
}
void sample_corner_normals(const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const Span<float3> src,
const IndexMask &mask,
const MutableSpan<float3> dst)
{
mask.foreach_index([&](const int i) {
const int3 &tri = corner_tris[tri_indices[i]];
const float3 value = sample_corner_attribute_with_bary_coords(bary_coords[i], tri, src);
dst[i] = math::normalize(value);
});
}
void sample_corner_attribute(const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> bary_coords,
const GVArray &src,
const IndexMask &mask,
const GMutableSpan dst)
{
BLI_assert(src.type() == dst.type());
const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_corner_attribute<T>(
corner_tris, tri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
template<typename T>
void sample_face_attribute(const Span<int> tri_faces,
const Span<int> tri_indices,
const VArray<T> &src,
const IndexMask &mask,
const MutableSpan<T> dst)
{
mask.foreach_index([&](const int i) {
const int tri_index = tri_indices[i];
const int face_index = tri_faces[tri_index];
dst[i] = src[face_index];
});
}
void sample_face_attribute(const Span<int> corner_tri_faces,
const Span<int> tri_indices,
const GVArray &src,
const IndexMask &mask,
const GMutableSpan dst)
{
BLI_assert(src.type() == dst.type());
const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_face_attribute<T>(corner_tri_faces, tri_indices, src.typed<T>(), mask, dst.typed<T>());
});
}
template<bool check_indices = false>
static void sample_barycentric_weights(const Span<float3> vert_positions,
const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> sample_positions,
const IndexMask &mask,
MutableSpan<float3> bary_coords)
{
mask.foreach_index([&](const int i) {
if constexpr (check_indices) {
if (tri_indices[i] == -1) {
bary_coords[i] = {};
return;
}
}
const int3 &tri = corner_tris[tri_indices[i]];
bary_coords[i] = compute_bary_coord_in_triangle(
vert_positions, corner_verts, tri, sample_positions[i]);
});
}
template<bool check_indices = false>
static void sample_nearest_weights(const Span<float3> vert_positions,
const Span<int> corner_verts,
const Span<int3> corner_tris,
const Span<int> tri_indices,
const Span<float3> sample_positions,
const IndexMask &mask,
MutableSpan<float3> bary_coords)
{
mask.foreach_index([&](const int i) {
if constexpr (check_indices) {
if (tri_indices[i] == -1) {
bary_coords[i] = {};
return;
}
}
const int3 &tri = corner_tris[tri_indices[i]];
bary_coords[i] = MIN3_PAIR(
math::distance_squared(sample_positions[i], vert_positions[corner_verts[tri[0]]]),
math::distance_squared(sample_positions[i], vert_positions[corner_verts[tri[1]]]),
math::distance_squared(sample_positions[i], vert_positions[corner_verts[tri[2]]]),
float3(1, 0, 0),
float3(0, 1, 0),
float3(0, 0, 1));
});
}
int sample_surface_points_spherical(RandomNumberGenerator &rng,
const Mesh &mesh,
const Span<int> tri_indices_to_sample,
const float3 &sample_pos,
const float sample_radius,
const float approximate_density,
Vector<float3> &r_bary_coords,
Vector<int> &r_tri_indices,
Vector<float3> &r_positions)
{
const Span<float3> positions = mesh.vert_positions();
const Span<int> corner_verts = mesh.corner_verts();
const Span<int3> corner_tris = mesh.corner_tris();
const float sample_radius_sq = pow2f(sample_radius);
const float sample_plane_area = M_PI * sample_radius_sq;
/* Used for switching between two triangle sampling strategies. */
const float area_threshold = sample_plane_area;
const int old_num = r_bary_coords.size();
for (const int tri_index : tri_indices_to_sample) {
const int3 &tri = corner_tris[tri_index];
const float3 &v0 = positions[corner_verts[tri[0]]];
const float3 &v1 = positions[corner_verts[tri[1]]];
const float3 &v2 = positions[corner_verts[tri[2]]];
const float corner_tri_area = area_tri_v3(v0, v1, v2);
if (corner_tri_area < area_threshold) {
/* The triangle is small compared to the sample radius. Sample by generating random
* barycentric coordinates. */
const int amount = rng.round_probabilistic(approximate_density * corner_tri_area);
for ([[maybe_unused]] const int i : IndexRange(amount)) {
const float3 bary_coord = rng.get_barycentric_coordinates();
const float3 point_pos = attribute_math::mix3(bary_coord, v0, v1, v2);
const float dist_to_sample_sq = math::distance_squared(point_pos, sample_pos);
if (dist_to_sample_sq > sample_radius_sq) {
continue;
}
r_bary_coords.append(bary_coord);
r_tri_indices.append(tri_index);
r_positions.append(point_pos);
}
}
else {
/* The triangle is large compared to the sample radius. Sample by generating random points
* on the triangle plane within the sample radius. */
float3 normal;
normal_tri_v3(normal, v0, v1, v2);
float3 sample_pos_proj = sample_pos;
project_v3_plane(sample_pos_proj, normal, v0);
const float proj_distance_sq = math::distance_squared(sample_pos_proj, sample_pos);
const float sample_radius_factor_sq = 1.0f -
std::min(1.0f, proj_distance_sq / sample_radius_sq);
const float radius_proj_sq = sample_radius_sq * sample_radius_factor_sq;
const float radius_proj = std::sqrt(radius_proj_sq);
const float circle_area = M_PI * radius_proj_sq;
const int amount = rng.round_probabilistic(approximate_density * circle_area);
const float3 axis_1 = math::normalize(v1 - v0) * radius_proj;
const float3 axis_2 = math::normalize(math::cross(axis_1, math::cross(axis_1, v2 - v0))) *
radius_proj;
for ([[maybe_unused]] const int i : IndexRange(amount)) {
const float r = std::sqrt(rng.get_float());
const float angle = rng.get_float() * 2.0f * M_PI;
const float x = r * std::cos(angle);
const float y = r * std::sin(angle);
const float3 point_pos = sample_pos_proj + axis_1 * x + axis_2 * y;
if (!isect_point_tri_prism_v3(point_pos, v0, v1, v2)) {
/* Sampled point is not in the triangle. */
continue;
}
float3 bary_coord;
interp_weights_tri_v3(bary_coord, v0, v1, v2, point_pos);
r_bary_coords.append(bary_coord);
r_tri_indices.append(tri_index);
r_positions.append(point_pos);
}
}
}
return r_bary_coords.size() - old_num;
}
int sample_surface_points_projected(
RandomNumberGenerator &rng,
const Mesh &mesh,
BVHTreeFromMesh &mesh_bvhtree,
const float2 &sample_pos_re,
const float sample_radius_re,
const FunctionRef<void(const float2 &pos_re, float3 &r_start, float3 &r_end)>
region_position_to_ray,
const bool front_face_only,
const int tries_num,
const int max_points,
Vector<float3> &r_bary_coords,
Vector<int> &r_tri_indices,
Vector<float3> &r_positions)
{
const Span<float3> positions = mesh.vert_positions();
const Span<int> corner_verts = mesh.corner_verts();
const Span<int3> corner_tris = mesh.corner_tris();
int point_count = 0;
for ([[maybe_unused]] const int _ : IndexRange(tries_num)) {
if (point_count == max_points) {
break;
}
const float r = sample_radius_re * std::sqrt(rng.get_float());
const float angle = rng.get_float() * 2.0f * M_PI;
float3 ray_start, ray_end;
const float2 pos_re = sample_pos_re + r * float2(std::cos(angle), std::sin(angle));
region_position_to_ray(pos_re, ray_start, ray_end);
const float3 ray_direction = math::normalize(ray_end - ray_start);
BVHTreeRayHit ray_hit;
ray_hit.dist = FLT_MAX;
ray_hit.index = -1;
BLI_bvhtree_ray_cast(mesh_bvhtree.tree,
ray_start,
ray_direction,
0.0f,
&ray_hit,
mesh_bvhtree.raycast_callback,
&mesh_bvhtree);
if (ray_hit.index == -1) {
continue;
}
if (front_face_only) {
const float3 normal = ray_hit.no;
if (math::dot(ray_direction, normal) >= 0.0f) {
continue;
}
}
const int tri_index = ray_hit.index;
const float3 pos = ray_hit.co;
const float3 bary_coords = compute_bary_coord_in_triangle(
positions, corner_verts, corner_tris[tri_index], pos);
r_positions.append(pos);
r_bary_coords.append(bary_coords);
r_tri_indices.append(tri_index);
point_count++;
}
return point_count;
}
float3 compute_bary_coord_in_triangle(const Span<float3> vert_positions,
const Span<int> corner_verts,
const int3 &tri,
const float3 &position)
{
const float3 &v0 = vert_positions[corner_verts[tri[0]]];
const float3 &v1 = vert_positions[corner_verts[tri[1]]];
const float3 &v2 = vert_positions[corner_verts[tri[2]]];
float3 bary_coords;
interp_weights_tri_v3(bary_coords, v0, v1, v2, position);
return bary_coords;
}
BaryWeightFromPositionFn::BaryWeightFromPositionFn(GeometrySet geometry)
: source_(std::move(geometry))
{
source_.ensure_owns_direct_data();
static const mf::Signature signature = []() {
mf::Signature signature;
mf::SignatureBuilder builder{"Bary Weight from Position", signature};
builder.single_input<float3>("Position");
builder.single_input<int>("Triangle Index");
builder.single_output<float3>("Barycentric Weight");
return signature;
}();
this->set_signature(&signature);
const Mesh &mesh = *source_.get_mesh();
vert_positions_ = mesh.vert_positions();
corner_verts_ = mesh.corner_verts();
corner_tris_ = mesh.corner_tris();
}
void BaryWeightFromPositionFn::call(const IndexMask &mask,
mf::Params params,
mf::Context /*context*/) const
{
const VArraySpan<float3> sample_positions = params.readonly_single_input<float3>(0, "Position");
const VArraySpan<int> triangle_indices = params.readonly_single_input<int>(1, "Triangle Index");
MutableSpan<float3> bary_weights = params.uninitialized_single_output<float3>(
2, "Barycentric Weight");
sample_barycentric_weights<true>(vert_positions_,
corner_verts_,
corner_tris_,
triangle_indices,
sample_positions,
mask,
bary_weights);
}
CornerBaryWeightFromPositionFn::CornerBaryWeightFromPositionFn(GeometrySet geometry)
: source_(std::move(geometry))
{
source_.ensure_owns_direct_data();
static const mf::Signature signature = []() {
mf::Signature signature;
mf::SignatureBuilder builder{"Nearest Weight from Position", signature};
builder.single_input<float3>("Position");
builder.single_input<int>("Triangle Index");
builder.single_output<float3>("Barycentric Weight");
return signature;
}();
this->set_signature(&signature);
const Mesh &mesh = *source_.get_mesh();
vert_positions_ = mesh.vert_positions();
corner_verts_ = mesh.corner_verts();
corner_tris_ = mesh.corner_tris();
}
void CornerBaryWeightFromPositionFn::call(const IndexMask &mask,
mf::Params params,
mf::Context /*context*/) const
{
const VArraySpan<float3> sample_positions = params.readonly_single_input<float3>(0, "Position");
const VArraySpan<int> triangle_indices = params.readonly_single_input<int>(1, "Triangle Index");
MutableSpan<float3> bary_weights = params.uninitialized_single_output<float3>(
2, "Barycentric Weight");
sample_nearest_weights<true>(vert_positions_,
corner_verts_,
corner_tris_,
triangle_indices,
sample_positions,
mask,
bary_weights);
}
BaryWeightSampleFn::BaryWeightSampleFn(GeometrySet geometry, fn::GField src_field)
: source_(std::move(geometry))
{
source_.ensure_owns_direct_data();
this->evaluate_source(std::move(src_field));
mf::SignatureBuilder builder{"Sample Barycentric Triangles", signature_};
builder.single_input<int>("Triangle Index");
builder.single_input<float3>("Barycentric Weight");
builder.single_output("Value", source_data_->type());
this->set_signature(&signature_);
}
void BaryWeightSampleFn::call(const IndexMask &mask,
mf::Params params,
mf::Context /*context*/) const
{
const VArraySpan<int> triangle_indices = params.readonly_single_input<int>(0, "Triangle Index");
const VArraySpan<float3> bary_weights = params.readonly_single_input<float3>(
1, "Barycentric Weight");
GMutableSpan dst = params.uninitialized_single_output(2, "Value");
attribute_math::convert_to_static_type(dst.type(), [&](auto dummy) {
using T = decltype(dummy);
sample_corner_attribute<T, true>(corner_tris_,
triangle_indices,
bary_weights,
source_data_->typed<T>(),
mask,
dst.typed<T>());
});
}
void BaryWeightSampleFn::evaluate_source(fn::GField src_field)
{
const Mesh &mesh = *source_.get_mesh();
corner_tris_ = mesh.corner_tris();
/* Use the most complex domain for now, ensuring no information is lost. In the future, it should
* be possible to use the most complex domain required by the field inputs, to simplify sampling
* and avoid domain conversions. */
domain_ = ATTR_DOMAIN_CORNER;
source_context_.emplace(bke::MeshFieldContext(mesh, domain_));
const int domain_size = mesh.attributes().domain_size(domain_);
source_evaluator_ = std::make_unique<fn::FieldEvaluator>(*source_context_, domain_size);
source_evaluator_->add(std::move(src_field));
source_evaluator_->evaluate();
source_data_ = &source_evaluator_->get_evaluated(0);
}
} // namespace blender::bke::mesh_surface_sample