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goo-engine
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a9ecba88726ffaa012e98cb45b548be7bdaff91b
goo-engine
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gameengine
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History
Kester Maddock
4e2f7baff2
Improved rigid body handling for non spherical bounds type.
...
Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
..
BlenderRoutines
* Only load needed extensions (ie none.)
2004-03-31 12:20:02 +00:00
Converter
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
Expressions
SCons updates
2004-02-29 21:40:48 +00:00
GameLogic
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
GamePlayer
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
Ketsji
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
Network
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
Physics
Improved rigid body handling for non spherical bounds type.
2004-04-16 06:26:33 +00:00
Rasterizer
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
SceneGraph
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
2004-04-08 10:40:12 +00:00