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goo-engine/source/blender/render/intern/include
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Lukas Stockner 82e242cc72 Merge branch 'master' into blender2.8
2017-05-03 18:33:02 +02:00
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envmap.h
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initrender.h
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occlusion.h
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pixelblending.h
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pixelshading.h
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pointdensity.h
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raycounter.h
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rayintersection.h
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rayobject.h
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render_result.h
Render API/Cycles: Identify Render Passes by their name instead of a type flag
2017-05-03 16:44:52 +02:00
render_types.h
Cycles: Use depsgraph instead of layers
2017-04-25 18:03:13 +02:00
rendercore.h
Render API/Cycles: Identify Render Passes by their name instead of a type flag
2017-05-03 16:44:52 +02:00
renderdatabase.h
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renderpipeline.h
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shadbuf.h
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shading.h
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sss.h
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strand.h
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sunsky.h
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texture_ocean.h
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texture.h
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volume_precache.h
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volumetric.h
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voxeldata.h
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zbuf.h
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