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goo-engine/source/blender/render/intern/include
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Matt Ebb 970c9214b5 * Fixes for shading objects inside volumes
2009-08-30 07:07:02 +00:00
..
envmap.h
…
gammaCorrectionTables.h
…
initrender.h
…
occlusion.h
2nd try to merge sim_physics with trunk rev 19825
2009-04-21 08:49:06 +00:00
pixelblending.h
…
pixelshading.h
…
pointdensity.h
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render_types.h
* Fixes for shading objects inside volumes
2009-08-30 07:07:02 +00:00
rendercore.h
…
renderdatabase.h
…
renderpipeline.h
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shadbuf.h
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shading.h
* First commit merging 2.4-based sim_physics in to volume25 branch.
2009-08-13 05:21:25 +00:00
sss.h
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strand.h
2nd try to merge sim_physics with trunk rev 19825
2009-04-21 08:49:06 +00:00
sunsky.h
…
texture.h
* a few more small cleanups
2009-08-20 08:18:54 +00:00
volume_precache.h
* Hopefully fix some weird merging business
2009-08-26 06:51:26 +00:00
volumetric.h
2.5 - Warning cleanups (for mingw+scons)
2009-08-26 00:38:43 +00:00
voxeldata.h
Voxel data & volume light cache
2009-06-20 06:41:50 +00:00
zbuf.h
…
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