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dillongoostudios
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goo-engine
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b7ff45f9147016629dfd032b9815daf7a10aadae
goo-engine
/
source
/
gameengine
/
GamePlayer
/
ghost
T
History
Erwin Coumans
6c325d74f5
gameplayer will use blender materials automatically
2006-02-13 03:37:00 +00:00
..
GPG_Application.cpp
gameplayer will use blender materials automatically
2006-02-13 03:37:00 +00:00
GPG_Application.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp
…
GPG_Canvas.h
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GPG_ghost.cpp
gameplayer will use blender materials automatically
2006-02-13 03:37:00 +00:00
GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.h
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GPG_System.cpp
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GPG_System.h
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Makefile
Further fixes to the old makefiles.
2003-07-16 19:53:53 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00