Files
goo-engine/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc
T
Hans Goudey b9b47088bc Cleanup: Remove unnecessary DNA_meshdata_types.h includes
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
2023-12-20 20:58:38 -05:00

490 lines
20 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <algorithm>
#include "curves_sculpt_intern.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_task.hh"
#include "BLI_vector.hh"
#include "DEG_depsgraph.hh"
#include "BKE_attribute_math.hh"
#include "BKE_brush.hh"
#include "BKE_bvhutils.hh"
#include "BKE_context.hh"
#include "BKE_curves.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_sample.hh"
#include "BKE_object.hh"
#include "BKE_paint.hh"
#include "BKE_report.h"
#include "DNA_brush_enums.h"
#include "DNA_curves_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "WM_api.hh"
#include "DEG_depsgraph_query.hh"
#include "GEO_add_curves_on_mesh.hh"
#include "GEO_reverse_uv_sampler.hh"
#include "BLT_translation.h"
namespace blender::ed::sculpt_paint {
using geometry::ReverseUVSampler;
struct SlideCurveInfo {
/** Index of the curve to slide. */
int curve_i;
/** A weight based on the initial distance to the brush. */
float radius_falloff;
/**
* Normal of the surface where the curve was attached. This is used to rotate the curve if it is
* moved to a place with a different normal.
*/
float3 initial_normal_cu;
};
struct SlideInfo {
/** The transform used for the curves below (e.g. for symmetry). */
float4x4 brush_transform;
Vector<SlideCurveInfo> curves_to_slide;
};
class SlideOperation : public CurvesSculptStrokeOperation {
private:
float2 initial_brush_pos_re_;
/** Information about which curves to slide. This is initialized when the brush starts. */
Vector<SlideInfo> slide_info_;
/** Positions of all curve points at the start of sliding. */
Array<float3> initial_positions_cu_;
/** Deformed positions of all curve points at the start of sliding. */
Array<float3> initial_deformed_positions_cu_;
friend struct SlideOperationExecutor;
public:
void on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension) override;
};
/**
* Utility class that actually executes the update when the stroke is updated. That's useful
* because it avoids passing a very large number of parameters between functions.
*/
struct SlideOperationExecutor {
SlideOperation *self_ = nullptr;
CurvesSculptCommonContext ctx_;
const CurvesSculpt *curves_sculpt_ = nullptr;
const Brush *brush_ = nullptr;
float brush_radius_base_re_;
float brush_radius_factor_;
float brush_strength_;
Object *curves_ob_orig_ = nullptr;
Curves *curves_id_orig_ = nullptr;
CurvesGeometry *curves_orig_ = nullptr;
Object *surface_ob_orig_ = nullptr;
const Mesh *surface_orig_ = nullptr;
Span<int3> surface_corner_tris_orig_;
VArraySpan<float2> surface_uv_map_orig_;
Span<float3> corner_normals_orig_su_;
Object *surface_ob_eval_ = nullptr;
Mesh *surface_eval_ = nullptr;
Span<float3> surface_positions_eval_;
Span<int> surface_corner_verts_eval_;
Span<int3> surface_corner_tris_eval_;
VArraySpan<float2> surface_uv_map_eval_;
BVHTreeFromMesh surface_bvh_eval_;
VArray<float> curve_factors_;
IndexMaskMemory selected_curve_memory_;
IndexMask curve_selection_;
float2 brush_pos_re_;
CurvesSurfaceTransforms transforms_;
std::atomic<bool> found_invalid_uv_mapping_{false};
SlideOperationExecutor(const bContext &C) : ctx_(C) {}
void execute(SlideOperation &self, const bContext &C, const StrokeExtension &stroke_extension)
{
UNUSED_VARS(C, stroke_extension);
self_ = &self;
curves_ob_orig_ = CTX_data_active_object(&C);
curves_id_orig_ = static_cast<Curves *>(curves_ob_orig_->data);
curves_orig_ = &curves_id_orig_->geometry.wrap();
if (curves_id_orig_->surface == nullptr || curves_id_orig_->surface->type != OB_MESH) {
report_missing_surface(stroke_extension.reports);
return;
}
if (curves_orig_->curves_num() == 0) {
return;
}
if (curves_id_orig_->surface_uv_map == nullptr) {
report_missing_uv_map_on_original_surface(stroke_extension.reports);
return;
}
if (curves_orig_->surface_uv_coords().is_empty()) {
BKE_report(stroke_extension.reports,
RPT_WARNING,
TIP_("Curves do not have surface attachment information"));
return;
}
const StringRefNull uv_map_name = curves_id_orig_->surface_uv_map;
curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt;
brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint);
brush_radius_base_re_ = BKE_brush_size_get(ctx_.scene, brush_);
brush_radius_factor_ = brush_radius_factor(*brush_, stroke_extension);
brush_strength_ = brush_strength_get(*ctx_.scene, *brush_, stroke_extension);
curve_factors_ = *curves_orig_->attributes().lookup_or_default(
".selection", bke::AttrDomain::Curve, 1.0f);
curve_selection_ = curves::retrieve_selected_curves(*curves_id_orig_, selected_curve_memory_);
brush_pos_re_ = stroke_extension.mouse_position;
transforms_ = CurvesSurfaceTransforms(*curves_ob_orig_, curves_id_orig_->surface);
surface_ob_orig_ = curves_id_orig_->surface;
surface_orig_ = static_cast<const Mesh *>(surface_ob_orig_->data);
if (surface_orig_->faces_num == 0) {
report_empty_original_surface(stroke_extension.reports);
return;
}
surface_corner_tris_orig_ = surface_orig_->corner_tris();
corner_normals_orig_su_ = surface_orig_->corner_normals();
surface_uv_map_orig_ = *surface_orig_->attributes().lookup<float2>(uv_map_name,
bke::AttrDomain::Corner);
if (surface_uv_map_orig_.is_empty()) {
report_missing_uv_map_on_original_surface(stroke_extension.reports);
return;
}
surface_ob_eval_ = DEG_get_evaluated_object(ctx_.depsgraph, surface_ob_orig_);
if (surface_ob_eval_ == nullptr) {
return;
}
surface_eval_ = BKE_object_get_evaluated_mesh(surface_ob_eval_);
if (surface_eval_ == nullptr) {
return;
}
if (surface_eval_->faces_num == 0) {
report_empty_evaluated_surface(stroke_extension.reports);
return;
}
surface_corner_tris_eval_ = surface_eval_->corner_tris();
surface_positions_eval_ = surface_eval_->vert_positions();
surface_corner_verts_eval_ = surface_eval_->corner_verts();
surface_uv_map_eval_ = *surface_eval_->attributes().lookup<float2>(uv_map_name,
bke::AttrDomain::Corner);
if (surface_uv_map_eval_.is_empty()) {
report_missing_uv_map_on_evaluated_surface(stroke_extension.reports);
return;
}
BKE_bvhtree_from_mesh_get(&surface_bvh_eval_, surface_eval_, BVHTREE_FROM_CORNER_TRIS, 2);
BLI_SCOPED_DEFER([&]() { free_bvhtree_from_mesh(&surface_bvh_eval_); });
if (stroke_extension.is_first) {
self_->initial_brush_pos_re_ = brush_pos_re_;
/* Remember original and deformed positions of all points. Otherwise this information is lost
* when sliding starts, but it's still used. */
const bke::crazyspace::GeometryDeformation deformation =
bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *curves_ob_orig_);
self_->initial_positions_cu_ = curves_orig_->positions();
self_->initial_deformed_positions_cu_ = deformation.positions;
/* First find all curves to slide. When the mouse moves, only those curves will be moved. */
this->find_curves_to_slide_with_symmetry();
return;
}
this->slide_with_symmetry();
if (found_invalid_uv_mapping_) {
BKE_report(
stroke_extension.reports, RPT_WARNING, TIP_("UV map or surface attachment is invalid"));
}
curves_orig_->tag_positions_changed();
DEG_id_tag_update(&curves_id_orig_->id, ID_RECALC_GEOMETRY);
WM_main_add_notifier(NC_GEOM | ND_DATA, &curves_id_orig_->id);
ED_region_tag_redraw(ctx_.region);
}
void find_curves_to_slide_with_symmetry()
{
const Vector<float4x4> brush_transforms = get_symmetry_brush_transforms(
eCurvesSymmetryType(curves_id_orig_->symmetry));
const float brush_radius_re = brush_radius_base_re_ * brush_radius_factor_;
const std::optional<CurvesBrush3D> brush_3d = sample_curves_surface_3d_brush(*ctx_.depsgraph,
*ctx_.region,
*ctx_.v3d,
transforms_,
surface_bvh_eval_,
brush_pos_re_,
brush_radius_re);
if (!brush_3d.has_value()) {
return;
}
const ReverseUVSampler reverse_uv_sampler_orig{surface_uv_map_orig_,
surface_corner_tris_orig_};
for (const float4x4 &brush_transform : brush_transforms) {
self_->slide_info_.append_as();
SlideInfo &slide_info = self_->slide_info_.last();
slide_info.brush_transform = brush_transform;
this->find_curves_to_slide(math::transform_point(brush_transform, brush_3d->position_cu),
brush_3d->radius_cu,
reverse_uv_sampler_orig,
slide_info.curves_to_slide);
}
}
void find_curves_to_slide(const float3 &brush_pos_cu,
const float brush_radius_cu,
const ReverseUVSampler &reverse_uv_sampler_orig,
Vector<SlideCurveInfo> &r_curves_to_slide)
{
const Span<float2> surface_uv_coords = curves_orig_->surface_uv_coords();
const float brush_radius_sq_cu = pow2f(brush_radius_cu);
const Span<int> offsets = curves_orig_->offsets();
curve_selection_.foreach_segment([&](const IndexMaskSegment segment) {
for (const int curve_i : segment) {
const int first_point_i = offsets[curve_i];
const float3 old_pos_cu = self_->initial_deformed_positions_cu_[first_point_i];
const float dist_to_brush_sq_cu = math::distance_squared(old_pos_cu, brush_pos_cu);
if (dist_to_brush_sq_cu > brush_radius_sq_cu) {
/* Root point is too far away from curve center. */
continue;
}
const float dist_to_brush_cu = std::sqrt(dist_to_brush_sq_cu);
const float radius_falloff = BKE_brush_curve_strength(
brush_, dist_to_brush_cu, brush_radius_cu);
const float2 uv = surface_uv_coords[curve_i];
ReverseUVSampler::Result result = reverse_uv_sampler_orig.sample(uv);
if (result.type != ReverseUVSampler::ResultType::Ok) {
/* The curve does not have a valid surface attachment. */
found_invalid_uv_mapping_.store(true);
continue;
}
/* Compute the normal at the initial surface position. */
const float3 point_no = geometry::compute_surface_point_normal(
surface_corner_tris_orig_[result.tri_index],
result.bary_weights,
corner_normals_orig_su_);
const float3 normal_cu = math::normalize(
math::transform_point(transforms_.surface_to_curves_normal, point_no));
r_curves_to_slide.append({curve_i, radius_falloff, normal_cu});
}
});
}
void slide_with_symmetry()
{
const ReverseUVSampler reverse_uv_sampler_orig{surface_uv_map_orig_,
surface_corner_tris_orig_};
for (const SlideInfo &slide_info : self_->slide_info_) {
this->slide(slide_info.curves_to_slide, reverse_uv_sampler_orig, slide_info.brush_transform);
}
}
void slide(const Span<SlideCurveInfo> slide_curves,
const ReverseUVSampler &reverse_uv_sampler_orig,
const float4x4 &brush_transform)
{
const float4x4 brush_transform_inv = math::invert(brush_transform);
const Span<float3> positions_orig_su = surface_orig_->vert_positions();
const Span<int> corner_verts_orig = surface_orig_->corner_verts();
const OffsetIndices points_by_curve = curves_orig_->points_by_curve();
MutableSpan<float3> positions_orig_cu = curves_orig_->positions_for_write();
MutableSpan<float2> surface_uv_coords = curves_orig_->surface_uv_coords_for_write();
const float4x4 projection = ED_view3d_ob_project_mat_get(ctx_.rv3d, curves_ob_orig_);
const float2 brush_pos_diff_re = brush_pos_re_ - self_->initial_brush_pos_re_;
/* The brush transformation has to be applied in curves space. */
const float4x4 world_to_surface_with_symmetry_mat = transforms_.curves_to_surface *
brush_transform *
transforms_.world_to_curves;
threading::parallel_for(slide_curves.index_range(), 256, [&](const IndexRange range) {
for (const SlideCurveInfo &slide_curve_info : slide_curves.slice(range)) {
const int curve_i = slide_curve_info.curve_i;
const IndexRange points = points_by_curve[curve_i];
const int first_point_i = points[0];
const float3 old_first_pos_eval_cu = self_->initial_deformed_positions_cu_[first_point_i];
const float3 old_first_symm_pos_eval_cu = math::transform_point(brush_transform_inv,
old_first_pos_eval_cu);
const float3 old_first_pos_eval_su = math::transform_point(transforms_.curves_to_surface,
old_first_pos_eval_cu);
const float2 old_first_symm_pos_eval_re = ED_view3d_project_float_v2_m4(
ctx_.region, old_first_symm_pos_eval_cu, projection);
const float radius_falloff = slide_curve_info.radius_falloff;
const float curve_weight = brush_strength_ * radius_falloff * curve_factors_[curve_i];
const float2 new_first_symm_pos_eval_re = old_first_symm_pos_eval_re +
curve_weight * brush_pos_diff_re;
/* Compute the ray that will be used to find the new position on the surface. */
float3 ray_start_wo, ray_end_wo;
ED_view3d_win_to_segment_clipped(ctx_.depsgraph,
ctx_.region,
ctx_.v3d,
new_first_symm_pos_eval_re,
ray_start_wo,
ray_end_wo,
true);
const float3 ray_start_su = math::transform_point(world_to_surface_with_symmetry_mat,
ray_start_wo);
const float3 ray_end_su = math::transform_point(world_to_surface_with_symmetry_mat,
ray_end_wo);
const float3 ray_direction_su = math::normalize(ray_end_su - ray_start_su);
/* Find the ray hit that is closest to the initial curve root position. */
int tri_index_eval;
float3 hit_pos_eval_su;
if (!this->find_closest_ray_hit(ray_start_su,
ray_direction_su,
old_first_pos_eval_su,
tri_index_eval,
hit_pos_eval_su))
{
continue;
}
/* Compute the uv of the new surface position on the evaluated mesh. */
const int3 &tri_eval = surface_corner_tris_eval_[tri_index_eval];
const float3 bary_weights_eval = bke::mesh_surface_sample::compute_bary_coord_in_triangle(
surface_positions_eval_, surface_corner_verts_eval_, tri_eval, hit_pos_eval_su);
const float2 uv = bke::attribute_math::mix3(bary_weights_eval,
surface_uv_map_eval_[tri_eval[0]],
surface_uv_map_eval_[tri_eval[1]],
surface_uv_map_eval_[tri_eval[2]]);
/* Try to find the same uv on the original surface. */
const ReverseUVSampler::Result result = reverse_uv_sampler_orig.sample(uv);
if (result.type != ReverseUVSampler::ResultType::Ok) {
found_invalid_uv_mapping_.store(true);
continue;
}
const int3 &tri_orig = surface_corner_tris_orig_[result.tri_index];
const float3 &bary_weights_orig = result.bary_weights;
/* Gather old and new surface normal. */
const float3 &initial_normal_cu = slide_curve_info.initial_normal_cu;
const float3 new_normal_cu = math::normalize(
math::transform_point(transforms_.surface_to_curves_normal,
geometry::compute_surface_point_normal(
tri_orig, result.bary_weights, corner_normals_orig_su_)));
/* Gather old and new surface position. */
const float3 new_first_pos_orig_su = bke::attribute_math::mix3<float3>(
bary_weights_orig,
positions_orig_su[corner_verts_orig[tri_orig[0]]],
positions_orig_su[corner_verts_orig[tri_orig[1]]],
positions_orig_su[corner_verts_orig[tri_orig[2]]]);
const float3 old_first_pos_orig_cu = self_->initial_positions_cu_[first_point_i];
const float3 new_first_pos_orig_cu = math::transform_point(transforms_.surface_to_curves,
new_first_pos_orig_su);
/* Actually transform curve points. */
const float4x4 slide_transform = this->get_slide_transform(
old_first_pos_orig_cu, new_first_pos_orig_cu, initial_normal_cu, new_normal_cu);
for (const int point_i : points) {
positions_orig_cu[point_i] = math::transform_point(
slide_transform, self_->initial_positions_cu_[point_i]);
}
surface_uv_coords[curve_i] = uv;
}
});
}
bool find_closest_ray_hit(const float3 &ray_start_su,
const float3 &ray_direction_su,
const float3 &point_su,
int &r_tri_index,
float3 &r_hit_pos)
{
float best_dist_sq_su = FLT_MAX;
int best_tri_index_eval;
float3 best_hit_pos_su;
BLI_bvhtree_ray_cast_all_cpp(
*surface_bvh_eval_.tree,
ray_start_su,
ray_direction_su,
0.0f,
FLT_MAX,
[&](const int tri_index, const BVHTreeRay &ray, BVHTreeRayHit &hit) {
surface_bvh_eval_.raycast_callback(&surface_bvh_eval_, tri_index, &ray, &hit);
if (hit.index < 0) {
return;
}
const float3 &hit_pos_su = hit.co;
const float dist_sq_su = math::distance_squared(hit_pos_su, point_su);
if (dist_sq_su < best_dist_sq_su) {
best_dist_sq_su = dist_sq_su;
best_hit_pos_su = hit_pos_su;
best_tri_index_eval = hit.index;
}
});
if (best_dist_sq_su == FLT_MAX) {
return false;
}
r_tri_index = best_tri_index_eval;
r_hit_pos = best_hit_pos_su;
return true;
}
float4x4 get_slide_transform(const float3 &old_root_pos,
const float3 &new_root_pos,
const float3 &old_normal,
const float3 &new_normal)
{
float3x3 rotation_3x3;
rotation_between_vecs_to_mat3(rotation_3x3.ptr(), old_normal, new_normal);
float4x4 transform = float4x4::identity();
transform.location() -= old_root_pos;
transform = float4x4(rotation_3x3) * transform;
transform.location() += new_root_pos;
return transform;
}
};
void SlideOperation::on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension)
{
SlideOperationExecutor executor{C};
executor.execute(*this, C, stroke_extension);
}
std::unique_ptr<CurvesSculptStrokeOperation> new_slide_operation()
{
return std::make_unique<SlideOperation>();
}
} // namespace blender::ed::sculpt_paint