b9b47088bc
Except for vertex groups and a few older color types, these are generally replaced by newer generic attribute types. Also remove some includes of DNA_mesh_types.h, since it's included indirectly by BKE_mesh.hh currently.
526 lines
17 KiB
C++
526 lines
17 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edsculpt
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_span.hh"
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#include "BLI_task.h"
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#include "BKE_brush.hh"
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#include "BKE_context.hh"
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#include "BKE_kelvinlet.h"
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#include "BKE_paint.hh"
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#include "BKE_pbvh_api.hh"
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#include "DEG_depsgraph.hh"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "ED_screen.hh"
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#include "ED_sculpt.hh"
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#include "ED_view3d.hh"
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#include "paint_intern.hh"
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#include "sculpt_intern.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "bmesh.hh"
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#include <cmath>
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#include <cstdlib>
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using blender::float3;
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using blender::MutableSpan;
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void ED_sculpt_init_transform(bContext *C,
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Object *ob,
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const float mval_fl[2],
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const char *undo_name)
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{
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using namespace blender::ed::sculpt_paint;
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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SculptSession *ss = ob->sculpt;
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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copy_v3_v3(ss->init_pivot_pos, ss->pivot_pos);
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copy_v4_v4(ss->init_pivot_rot, ss->pivot_rot);
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copy_v3_v3(ss->init_pivot_scale, ss->pivot_scale);
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copy_v3_v3(ss->prev_pivot_pos, ss->pivot_pos);
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copy_v4_v4(ss->prev_pivot_rot, ss->pivot_rot);
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copy_v3_v3(ss->prev_pivot_scale, ss->pivot_scale);
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undo::push_begin_ex(ob, undo_name);
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BKE_sculpt_update_object_for_edit(depsgraph, ob, false);
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ss->pivot_rot[3] = 1.0f;
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SCULPT_vertex_random_access_ensure(ss);
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filter::cache_init(C, ob, sd, undo::Type::Position, mval_fl, 5.0, 1.0f);
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if (sd->transform_mode == SCULPT_TRANSFORM_MODE_RADIUS_ELASTIC) {
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ss->filter_cache->transform_displacement_mode = SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL;
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}
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else {
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ss->filter_cache->transform_displacement_mode = SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL;
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}
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}
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static void sculpt_transform_matrices_init(SculptSession *ss,
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const ePaintSymmetryFlags symm,
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const SculptTransformDisplacementMode t_mode,
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float r_transform_mats[8][4][4])
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{
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float final_pivot_pos[3], d_t[3], d_r[4], d_s[3];
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float t_mat[4][4], r_mat[4][4], s_mat[4][4], pivot_mat[4][4], pivot_imat[4][4],
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transform_mat[4][4];
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float start_pivot_pos[3], start_pivot_rot[4], start_pivot_scale[3];
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switch (t_mode) {
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case SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL:
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copy_v3_v3(start_pivot_pos, ss->init_pivot_pos);
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copy_v4_v4(start_pivot_rot, ss->init_pivot_rot);
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copy_v3_v3(start_pivot_scale, ss->init_pivot_scale);
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break;
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case SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL:
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copy_v3_v3(start_pivot_pos, ss->prev_pivot_pos);
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copy_v4_v4(start_pivot_rot, ss->prev_pivot_rot);
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copy_v3_v3(start_pivot_scale, ss->prev_pivot_scale);
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break;
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}
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for (int i = 0; i < PAINT_SYMM_AREAS; i++) {
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ePaintSymmetryAreas v_symm = ePaintSymmetryAreas(i);
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copy_v3_v3(final_pivot_pos, ss->pivot_pos);
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unit_m4(pivot_mat);
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unit_m4(t_mat);
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unit_m4(r_mat);
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unit_m4(s_mat);
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/* Translation matrix. */
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sub_v3_v3v3(d_t, ss->pivot_pos, start_pivot_pos);
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SCULPT_flip_v3_by_symm_area(d_t, symm, v_symm, ss->init_pivot_pos);
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translate_m4(t_mat, d_t[0], d_t[1], d_t[2]);
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/* Rotation matrix. */
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sub_qt_qtqt(d_r, ss->pivot_rot, start_pivot_rot);
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normalize_qt(d_r);
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SCULPT_flip_quat_by_symm_area(d_r, symm, v_symm, ss->init_pivot_pos);
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quat_to_mat4(r_mat, d_r);
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/* Scale matrix. */
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sub_v3_v3v3(d_s, ss->pivot_scale, start_pivot_scale);
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add_v3_fl(d_s, 1.0f);
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size_to_mat4(s_mat, d_s);
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/* Pivot matrix. */
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SCULPT_flip_v3_by_symm_area(final_pivot_pos, symm, v_symm, start_pivot_pos);
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translate_m4(pivot_mat, final_pivot_pos[0], final_pivot_pos[1], final_pivot_pos[2]);
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invert_m4_m4(pivot_imat, pivot_mat);
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/* Final transform matrix. */
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mul_m4_m4m4(transform_mat, r_mat, t_mat);
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mul_m4_m4m4(transform_mat, transform_mat, s_mat);
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mul_m4_m4m4(r_transform_mats[i], transform_mat, pivot_imat);
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mul_m4_m4m4(r_transform_mats[i], pivot_mat, r_transform_mats[i]);
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}
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}
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static void sculpt_transform_task(Object *ob, const float transform_mats[8][4][4], PBVHNode *node)
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{
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using namespace blender::ed::sculpt_paint;
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SculptSession *ss = ob->sculpt;
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SculptOrigVertData orig_data;
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SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
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PBVHVertexIter vd;
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undo::push_node(ob, node, undo::Type::Position);
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BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
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SCULPT_orig_vert_data_update(&orig_data, &vd);
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float *start_co;
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float transformed_co[3], orig_co[3], disp[3];
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float fade = vd.mask;
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copy_v3_v3(orig_co, orig_data.co);
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char symm_area = SCULPT_get_vertex_symm_area(orig_co);
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switch (ss->filter_cache->transform_displacement_mode) {
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case SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL:
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start_co = orig_co;
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break;
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case SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL:
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start_co = vd.co;
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break;
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}
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copy_v3_v3(transformed_co, start_co);
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mul_m4_v3(transform_mats[int(symm_area)], transformed_co);
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sub_v3_v3v3(disp, transformed_co, start_co);
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mul_v3_fl(disp, 1.0f - fade);
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add_v3_v3v3(vd.co, start_co, disp);
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if (vd.is_mesh) {
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BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
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}
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}
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BKE_pbvh_vertex_iter_end;
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BKE_pbvh_node_mark_update(node);
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}
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static void sculpt_transform_all_vertices(Object *ob)
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{
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using namespace blender;
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SculptSession *ss = ob->sculpt;
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const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
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float transform_mats[8][4][4];
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sculpt_transform_matrices_init(
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ss, symm, ss->filter_cache->transform_displacement_mode, transform_mats);
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/* Regular transform applies all symmetry passes at once as it is split by symmetry areas
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* (each vertex can only be transformed once by the transform matrix of its area). */
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threading::parallel_for(ss->filter_cache->nodes.index_range(), 1, [&](const IndexRange range) {
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for (const int i : range) {
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sculpt_transform_task(ob, transform_mats, ss->filter_cache->nodes[i]);
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}
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});
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}
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static void sculpt_elastic_transform_task(Object *ob,
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const float transform_radius,
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const float elastic_transform_mat[4][4],
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const float elastic_transform_pivot[3],
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PBVHNode *node)
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{
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using namespace blender::ed::sculpt_paint;
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SculptSession *ss = ob->sculpt;
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const MutableSpan<float3> proxy = BKE_pbvh_node_add_proxy(*ss->pbvh, *node).co;
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SculptOrigVertData orig_data;
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SCULPT_orig_vert_data_init(&orig_data, ob, node, undo::Type::Position);
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KelvinletParams params;
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/* TODO(pablodp606): These parameters can be exposed if needed as transform strength and volume
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* preservation like in the elastic deform brushes. Setting them to the same default as elastic
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* deform triscale grab because they work well in most cases. */
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const float force = 1.0f;
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const float shear_modulus = 1.0f;
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const float poisson_ratio = 0.4f;
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BKE_kelvinlet_init_params(¶ms, transform_radius, force, shear_modulus, poisson_ratio);
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undo::push_node(ob, node, undo::Type::Position);
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PBVHVertexIter vd;
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BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
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SCULPT_orig_vert_data_update(&orig_data, &vd);
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float transformed_co[3], orig_co[3], disp[3];
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const float fade = vd.mask;
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copy_v3_v3(orig_co, orig_data.co);
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copy_v3_v3(transformed_co, vd.co);
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mul_m4_v3(elastic_transform_mat, transformed_co);
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sub_v3_v3v3(disp, transformed_co, vd.co);
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float final_disp[3];
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BKE_kelvinlet_grab_triscale(final_disp, ¶ms, vd.co, elastic_transform_pivot, disp);
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mul_v3_fl(final_disp, 20.0f * (1.0f - fade));
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copy_v3_v3(proxy[vd.i], final_disp);
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if (vd.is_mesh) {
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BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
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}
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}
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BKE_pbvh_vertex_iter_end;
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BKE_pbvh_node_mark_update(node);
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}
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static void sculpt_transform_radius_elastic(Sculpt *sd, Object *ob, const float transform_radius)
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{
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using namespace blender;
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SculptSession *ss = ob->sculpt;
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BLI_assert(ss->filter_cache->transform_displacement_mode ==
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SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL);
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const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(ob);
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float transform_mats[8][4][4];
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sculpt_transform_matrices_init(
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ss, symm, ss->filter_cache->transform_displacement_mode, transform_mats);
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/* Elastic transform needs to apply all transform matrices to all vertices and then combine the
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* displacement proxies as all vertices are modified by all symmetry passes. */
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for (ePaintSymmetryFlags symmpass = PAINT_SYMM_NONE; symmpass <= symm; symmpass++) {
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if (SCULPT_is_symmetry_iteration_valid(symmpass, symm)) {
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float elastic_transform_pivot[3];
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flip_v3_v3(elastic_transform_pivot, ss->pivot_pos, symmpass);
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float elastic_transform_pivot_init[3];
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flip_v3_v3(elastic_transform_pivot_init, ss->init_pivot_pos, symmpass);
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const int symm_area = SCULPT_get_vertex_symm_area(elastic_transform_pivot);
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float elastic_transform_mat[4][4];
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copy_m4_m4(elastic_transform_mat, transform_mats[symm_area]);
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threading::parallel_for(
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ss->filter_cache->nodes.index_range(), 1, [&](const IndexRange range) {
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for (const int i : range) {
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sculpt_elastic_transform_task(ob,
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transform_radius,
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elastic_transform_mat,
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elastic_transform_pivot,
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ss->filter_cache->nodes[i]);
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}
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});
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}
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}
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SCULPT_combine_transform_proxies(sd, ob);
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}
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void ED_sculpt_update_modal_transform(bContext *C, Object *ob)
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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SculptSession *ss = ob->sculpt;
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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SCULPT_vertex_random_access_ensure(ss);
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BKE_sculpt_update_object_for_edit(depsgraph, ob, false);
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switch (sd->transform_mode) {
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case SCULPT_TRANSFORM_MODE_ALL_VERTICES: {
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sculpt_transform_all_vertices(ob);
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break;
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}
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case SCULPT_TRANSFORM_MODE_RADIUS_ELASTIC: {
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Brush *brush = BKE_paint_brush(&sd->paint);
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Scene *scene = CTX_data_scene(C);
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float transform_radius;
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if (BKE_brush_use_locked_size(scene, brush)) {
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transform_radius = BKE_brush_unprojected_radius_get(scene, brush);
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}
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else {
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ViewContext vc = ED_view3d_viewcontext_init(C, depsgraph);
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transform_radius = paint_calc_object_space_radius(
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&vc, ss->init_pivot_pos, BKE_brush_size_get(scene, brush));
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}
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sculpt_transform_radius_elastic(sd, ob, transform_radius);
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break;
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}
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}
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copy_v3_v3(ss->prev_pivot_pos, ss->pivot_pos);
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copy_v4_v4(ss->prev_pivot_rot, ss->pivot_rot);
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copy_v3_v3(ss->prev_pivot_scale, ss->pivot_scale);
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if (ss->deform_modifiers_active || ss->shapekey_active) {
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SCULPT_flush_stroke_deform(sd, ob, true);
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}
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SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
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}
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void ED_sculpt_end_transform(bContext *C, Object *ob)
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{
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using namespace blender::ed::sculpt_paint;
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SculptSession *ss = ob->sculpt;
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if (ss->filter_cache) {
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filter::cache_free(ss);
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}
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SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
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}
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enum eSculptPivotPositionModes {
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SCULPT_PIVOT_POSITION_ORIGIN = 0,
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SCULPT_PIVOT_POSITION_UNMASKED = 1,
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SCULPT_PIVOT_POSITION_MASK_BORDER = 2,
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SCULPT_PIVOT_POSITION_ACTIVE_VERTEX = 3,
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SCULPT_PIVOT_POSITION_CURSOR_SURFACE = 4,
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};
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static EnumPropertyItem prop_sculpt_pivot_position_types[] = {
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{SCULPT_PIVOT_POSITION_ORIGIN,
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"ORIGIN",
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0,
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"Origin",
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"Sets the pivot to the origin of the sculpt"},
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{SCULPT_PIVOT_POSITION_UNMASKED,
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"UNMASKED",
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0,
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"Unmasked",
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"Sets the pivot position to the average position of the unmasked vertices"},
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{SCULPT_PIVOT_POSITION_MASK_BORDER,
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"BORDER",
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0,
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"Mask Border",
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"Sets the pivot position to the center of the border of the mask"},
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{SCULPT_PIVOT_POSITION_ACTIVE_VERTEX,
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"ACTIVE",
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0,
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"Active Vertex",
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"Sets the pivot position to the active vertex position"},
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{SCULPT_PIVOT_POSITION_CURSOR_SURFACE,
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"SURFACE",
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0,
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"Surface",
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"Sets the pivot position to the surface under the cursor"},
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{0, nullptr, 0, nullptr, nullptr},
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};
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static int sculpt_set_pivot_position_exec(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_active_object(C);
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SculptSession *ss = ob->sculpt;
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ARegion *region = CTX_wm_region(C);
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
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int mode = RNA_enum_get(op->ptr, "mode");
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BKE_sculpt_update_object_for_edit(depsgraph, ob, false);
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/* Pivot to center. */
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if (mode == SCULPT_PIVOT_POSITION_ORIGIN) {
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zero_v3(ss->pivot_pos);
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}
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/* Pivot to active vertex. */
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else if (mode == SCULPT_PIVOT_POSITION_ACTIVE_VERTEX) {
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copy_v3_v3(ss->pivot_pos, SCULPT_active_vertex_co_get(ss));
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}
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/* Pivot to ray-cast surface. */
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else if (mode == SCULPT_PIVOT_POSITION_CURSOR_SURFACE) {
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float stroke_location[3];
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const float mval[2] = {
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RNA_float_get(op->ptr, "mouse_x"),
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RNA_float_get(op->ptr, "mouse_y"),
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};
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if (SCULPT_stroke_get_location(C, stroke_location, mval, false)) {
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copy_v3_v3(ss->pivot_pos, stroke_location);
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}
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}
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else {
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blender::Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
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float avg[3];
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int total = 0;
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zero_v3(avg);
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/* Pivot to unmasked. */
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if (mode == SCULPT_PIVOT_POSITION_UNMASKED) {
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for (PBVHNode *node : nodes) {
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PBVHVertexIter vd;
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BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
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const float mask = vd.mask;
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if (mask < 1.0f) {
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|
if (SCULPT_check_vertex_pivot_symmetry(vd.co, ss->pivot_pos, symm)) {
|
|
add_v3_v3(avg, vd.co);
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
}
|
|
/* Pivot to mask border. */
|
|
else if (mode == SCULPT_PIVOT_POSITION_MASK_BORDER) {
|
|
const float threshold = 0.2f;
|
|
|
|
for (PBVHNode *node : nodes) {
|
|
PBVHVertexIter vd;
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
|
|
const float mask = vd.mask;
|
|
if (mask < (0.5f + threshold) && mask > (0.5f - threshold)) {
|
|
if (SCULPT_check_vertex_pivot_symmetry(vd.co, ss->pivot_pos, symm)) {
|
|
add_v3_v3(avg, vd.co);
|
|
total++;
|
|
}
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
}
|
|
|
|
if (total > 0) {
|
|
mul_v3_fl(avg, 1.0f / total);
|
|
copy_v3_v3(ss->pivot_pos, avg);
|
|
}
|
|
}
|
|
|
|
/* Update the viewport navigation rotation origin. */
|
|
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
|
|
copy_v3_v3(ups->average_stroke_accum, ss->pivot_pos);
|
|
ups->average_stroke_counter = 1;
|
|
ups->last_stroke_valid = true;
|
|
|
|
ED_region_tag_redraw(region);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int sculpt_set_pivot_position_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
|
{
|
|
RNA_float_set(op->ptr, "mouse_x", event->mval[0]);
|
|
RNA_float_set(op->ptr, "mouse_y", event->mval[1]);
|
|
return sculpt_set_pivot_position_exec(C, op);
|
|
}
|
|
|
|
void SCULPT_OT_set_pivot_position(wmOperatorType *ot)
|
|
{
|
|
/* Identifiers. */
|
|
ot->name = "Set Pivot Position";
|
|
ot->idname = "SCULPT_OT_set_pivot_position";
|
|
ot->description = "Sets the sculpt transform pivot position";
|
|
|
|
/* API callbacks. */
|
|
ot->invoke = sculpt_set_pivot_position_invoke;
|
|
ot->exec = sculpt_set_pivot_position_exec;
|
|
ot->poll = SCULPT_mode_poll;
|
|
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
RNA_def_enum(ot->srna,
|
|
"mode",
|
|
prop_sculpt_pivot_position_types,
|
|
SCULPT_PIVOT_POSITION_UNMASKED,
|
|
"Mode",
|
|
"");
|
|
|
|
RNA_def_float(ot->srna,
|
|
"mouse_x",
|
|
0.0f,
|
|
0.0f,
|
|
FLT_MAX,
|
|
"Mouse Position X",
|
|
"Position of the mouse used for \"Surface\" mode",
|
|
0.0f,
|
|
10000.0f);
|
|
RNA_def_float(ot->srna,
|
|
"mouse_y",
|
|
0.0f,
|
|
0.0f,
|
|
FLT_MAX,
|
|
"Mouse Position Y",
|
|
"Position of the mouse used for \"Surface\" mode",
|
|
0.0f,
|
|
10000.0f);
|
|
}
|