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goo-engine/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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Clément Foucault eca256bc32 GPULamp: Separate GPULamp from GPUMaterial
Since we need GPULamps for draw engines, it makes sense to separate them.
2017-04-03 21:52:03 +02:00
..
CMakeLists.txt
BGE: Various render improvements.
2016-06-11 22:05:20 +02:00
RAS_IStorage.h
…
RAS_ListRasterizer.cpp
…
RAS_ListRasterizer.h
…
RAS_OpenGLLight.cpp
GPULamp: Separate GPULamp from GPUMaterial
2017-04-03 21:52:03 +02:00
RAS_OpenGLLight.h
BGE: Allow access to light shadow settings with python
2016-01-17 18:47:14 +01:00
RAS_OpenGLOffScreen.cpp
Cleanup: comment blocks
2016-07-02 10:08:33 +10:00
RAS_OpenGLOffScreen.h
Cleanup: comment blocks
2016-07-02 10:08:33 +10:00
RAS_OpenGLRasterizer.cpp
BGE: Display Hardware infos only in standalone.
2016-07-01 11:56:26 +00:00
RAS_OpenGLRasterizer.h
BGE: Various render improvements.
2016-06-11 22:05:20 +02:00
RAS_OpenGLSync.cpp
Cleanup: comment blocks
2016-07-02 10:08:33 +10:00
RAS_OpenGLSync.h
Cleanup: comment blocks
2016-07-02 10:08:33 +10:00
RAS_StorageVA.cpp
Fix T49520: broken vertex colors in the game engine.
2016-10-01 22:41:46 +02:00
RAS_StorageVA.h
Cleanup: style, whitespace, doxy filepaths
2016-06-19 06:33:29 +10:00
RAS_StorageVBO.cpp
Fix T49520: broken vertex colors in the game engine.
2016-10-01 22:41:46 +02:00
RAS_StorageVBO.h
Cleanup: style, whitespace, doxy filepaths
2016-06-19 06:33:29 +10:00
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