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goo-engine
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bb52e70c8a3688263af01bc9d2eda3d5e5f077bc
goo-engine
/
source
/
gameengine
/
Rasterizer
T
History
Erwin Coumans
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
..
RAS_OpenGLRasterizer
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
Makefile
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
RAS_BucketManager.cpp
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_BucketManager.h
…
RAS_CameraData.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_Deformer.h
…
RAS_FramingManager.cpp
…
RAS_FramingManager.h
…
RAS_ICanvas.h
…
RAS_IPolygonMaterial.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_IRenderTools.cpp
…
RAS_IRenderTools.h
…
RAS_LightObject.h
…
RAS_MaterialBucket.cpp
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_MaterialBucket.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_MeshObject.cpp
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_MeshObject.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_ObjectColor.h
…
RAS_Polygon.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
RAS_Polygon.h
…
RAS_Rect.h
…
RAS_texmatrix.cpp
…
RAS_TexMatrix.h
…
RAS_TexVert.cpp
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
RAS_TexVert.h
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
2006-02-13 05:45:32 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00