bc57985306
This adds WASAPI as audio backend on Windows. WASAPI is the modern standard audio API on Windows introduced with Windows Vista. Ref T86590
102 lines
2.6 KiB
Plaintext
102 lines
2.6 KiB
Plaintext
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "plugin/PluginManager.h"
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#include <windows.h>
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AUD_NAMESPACE_BEGIN
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std::unordered_map<std::string, void*> PluginManager::m_plugins;
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void* PluginManager::openLibrary(const std::string& path)
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{
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return reinterpret_cast<void*>(LoadLibrary(path.c_str()));
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}
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void* PluginManager::lookupLibrary(void *handle, const std::string &name)
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{
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return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name.c_str()));
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}
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void PluginManager::closeLibrary(void *handle)
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{
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FreeLibrary(reinterpret_cast<HMODULE>(handle));
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}
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bool PluginManager::loadPlugin(const std::string& path)
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{
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void* handle = openLibrary(path);
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if (!handle)
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return false;
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void (*registerPlugin)() = (void (*)())lookupLibrary(handle, "registerPlugin");
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const char* (*getName)() = (const char* (*)())lookupLibrary(handle, "getName");
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if(!registerPlugin || !getName)
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{
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closeLibrary(handle);
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return false;
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}
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registerPlugin();
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m_plugins[getName()] = handle;
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return true;
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}
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#define STATIC_PLUGIN_CLASS(name) class name { public: static void registerPlugin(); };
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#define STATIC_PLUGIN_REGISTER(name) name::registerPlugin();
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@STATIC_PLUGIN_CLASSES@
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void PluginManager::loadPlugins(const std::string& path)
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{
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@STATIC_PLUGIN_REGISTERS@
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std::string readpath = path;
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if(path == "")
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readpath = "@DEFAULT_PLUGIN_PATH@";
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WIN32_FIND_DATA entry;
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bool found_file = true;
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std::string search = readpath + "\\*";
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HANDLE dir = FindFirstFile(search.c_str(), &entry);
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if(dir == INVALID_HANDLE_VALUE)
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return;
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while(found_file)
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{
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const std::string filename = entry.cFileName;
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const std::string end = ".dll";
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if(filename.length() >= end.length() && filename.substr(filename.length() - end.length()) == end)
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{
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loadPlugin(readpath + "/" + filename);
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}
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found_file = FindNextFile(dir, &entry);
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}
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FindClose(dir);
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}
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AUD_NAMESPACE_END
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