Files
goo-engine/extern/audaspace/src/plugin/PluginManagerWindows.cpp.in
T
Jörg Müller bc57985306 Audaspace: add support for WASAPI on Windows
This adds WASAPI as audio backend on Windows.
WASAPI is the modern standard audio API on
Windows introduced with Windows Vista.

Ref T86590
2021-03-16 23:21:45 +01:00

102 lines
2.6 KiB
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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "plugin/PluginManager.h"
#include <windows.h>
AUD_NAMESPACE_BEGIN
std::unordered_map<std::string, void*> PluginManager::m_plugins;
void* PluginManager::openLibrary(const std::string& path)
{
return reinterpret_cast<void*>(LoadLibrary(path.c_str()));
}
void* PluginManager::lookupLibrary(void *handle, const std::string &name)
{
return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name.c_str()));
}
void PluginManager::closeLibrary(void *handle)
{
FreeLibrary(reinterpret_cast<HMODULE>(handle));
}
bool PluginManager::loadPlugin(const std::string& path)
{
void* handle = openLibrary(path);
if (!handle)
return false;
void (*registerPlugin)() = (void (*)())lookupLibrary(handle, "registerPlugin");
const char* (*getName)() = (const char* (*)())lookupLibrary(handle, "getName");
if(!registerPlugin || !getName)
{
closeLibrary(handle);
return false;
}
registerPlugin();
m_plugins[getName()] = handle;
return true;
}
#define STATIC_PLUGIN_CLASS(name) class name { public: static void registerPlugin(); };
#define STATIC_PLUGIN_REGISTER(name) name::registerPlugin();
@STATIC_PLUGIN_CLASSES@
void PluginManager::loadPlugins(const std::string& path)
{
@STATIC_PLUGIN_REGISTERS@
std::string readpath = path;
if(path == "")
readpath = "@DEFAULT_PLUGIN_PATH@";
WIN32_FIND_DATA entry;
bool found_file = true;
std::string search = readpath + "\\*";
HANDLE dir = FindFirstFile(search.c_str(), &entry);
if(dir == INVALID_HANDLE_VALUE)
return;
while(found_file)
{
const std::string filename = entry.cFileName;
const std::string end = ".dll";
if(filename.length() >= end.length() && filename.substr(filename.length() - end.length()) == end)
{
loadPlugin(readpath + "/" + filename);
}
found_file = FindNextFile(dir, &entry);
}
FindClose(dir);
}
AUD_NAMESPACE_END