c00962d038
This finalize the implementation of the screen space tracing for EEVEE-Next. Refractive objects can now have screen space reflection too and self reflect. This keeps the feedback radiance buffer principle of the Classic EEVEE so that we still get infinite bounces by default. There are some conflict with refraction tracing and ambient occlusion nodes. Materials using screen space refraction will not be able to detect occlusion from any refractive surface using screen space refraction including itself. They also won't be visible to screen space reflections from other materials *not* using screen space refraction. This should be added to the list of limitations for now. Note that the current approach to feed the radiance is to copy the radiance buffer. This has the nice property of only containing the currently rendered objects and not project transparent objects or other non-yet rendered object onto the depth behind them. Pull Request: https://projects.blender.org/blender/blender/pulls/112341