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goo-engine/intern/audaspace/intern/AUD_Sequencer.cpp
T

177 lines
3.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_Sequencer.cpp
* \ingroup audaspaceintern
*/
#include "AUD_Sequencer.h"
#include "AUD_SequencerReader.h"
#include "AUD_3DMath.h"
#include "AUD_MutexLock.h"
AUD_Sequencer::AUD_Sequencer(AUD_Specs specs, float fps, bool muted) :
m_specs(specs),
m_status(0),
m_entry_status(0),
m_id(0),
m_muted(muted),
m_fps(fps),
m_speed_of_sound(434),
m_doppler_factor(1),
m_distance_model(AUD_DISTANCE_MODEL_INVERSE_CLAMPED),
m_location(3),
m_orientation(4)
{
AUD_Quaternion q;
m_orientation.write(q.get());
float f = 1;
m_volume.write(&f);
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_mutex, &attr);
pthread_mutexattr_destroy(&attr);
}
AUD_Sequencer::~AUD_Sequencer()
{
pthread_mutex_destroy(&m_mutex);
}
void AUD_Sequencer::lock()
{
pthread_mutex_lock(&m_mutex);
}
void AUD_Sequencer::unlock()
{
pthread_mutex_unlock(&m_mutex);
}
void AUD_Sequencer::setSpecs(AUD_Specs specs)
{
AUD_MutexLock lock(*this);
m_specs = specs;
m_status++;
}
void AUD_Sequencer::setFPS(float fps)
{
AUD_MutexLock lock(*this);
m_fps = fps;
}
void AUD_Sequencer::mute(bool muted)
{
AUD_MutexLock lock(*this);
m_muted = muted;
}
bool AUD_Sequencer::getMute() const
{
return m_muted;
}
float AUD_Sequencer::getSpeedOfSound() const
{
return m_speed_of_sound;
}
void AUD_Sequencer::setSpeedOfSound(float speed)
{
AUD_MutexLock lock(*this);
m_speed_of_sound = speed;
m_status++;
}
float AUD_Sequencer::getDopplerFactor() const
{
return m_doppler_factor;
}
void AUD_Sequencer::setDopplerFactor(float factor)
{
AUD_MutexLock lock(*this);
m_doppler_factor = factor;
m_status++;
}
AUD_DistanceModel AUD_Sequencer::getDistanceModel() const
{
return m_distance_model;
}
void AUD_Sequencer::setDistanceModel(AUD_DistanceModel model)
{
AUD_MutexLock lock(*this);
m_distance_model = model;
m_status++;
}
AUD_AnimateableProperty* AUD_Sequencer::getAnimProperty(AUD_AnimateablePropertyType type)
{
switch(type)
{
case AUD_AP_VOLUME:
return &m_volume;
case AUD_AP_LOCATION:
return &m_location;
case AUD_AP_ORIENTATION:
return &m_orientation;
default:
return NULL;
}
}
boost::shared_ptr<AUD_SequencerEntry> AUD_Sequencer::add(boost::shared_ptr<AUD_IFactory> sound, float begin, float end, float skip)
{
AUD_MutexLock lock(*this);
boost::shared_ptr<AUD_SequencerEntry> entry = boost::shared_ptr<AUD_SequencerEntry>(new AUD_SequencerEntry(sound, begin, end, skip, m_id++));
m_entries.push_back(entry);
m_entry_status++;
return entry;
}
void AUD_Sequencer::remove(boost::shared_ptr<AUD_SequencerEntry> entry)
{
AUD_MutexLock lock(*this);
m_entries.remove(entry);
m_entry_status++;
}