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c19e7197aa237d0c05a95b6ae7fa392c8a1eec41
goo-engine/source/gameengine/Physics/Bullet
T
History
Campbell Barton 98ee2a781d option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
2009-09-29 21:42:40 +00:00
..
CcdGraphicController.cpp
2.50:
2009-06-08 20:08:19 +00:00
CcdGraphicController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CcdPhysicsController.cpp
remove ray sensors own logic manager (now stored in parent class) + other minor changes.
2009-09-29 07:51:54 +00:00
CcdPhysicsController.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CcdPhysicsEnvironment.cpp
- Mathutils.Vector assignment wasnt working in the BGE's py api, was using getValue() rather than setValue()
2009-08-26 06:15:43 +00:00
CcdPhysicsEnvironment.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
CMakeLists.txt
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Makefile
2.5 audio cleanup:
2009-08-10 15:39:11 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
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