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c4202fbd43c7b91c8705fcea7191f82b64a28bca
goo-engine
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source
/
gameengine
/
Rasterizer
T
History
Tom Musgrove
4a1a766a16
= game engine fixes=
...
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
..
RAS_OpenGLRasterizer
= game engine fixes=
2007-01-08 04:22:23 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
RAS_BucketManager.cpp
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_BucketManager.h
…
RAS_CameraData.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_Deformer.h
…
RAS_FramingManager.cpp
…
RAS_FramingManager.h
…
RAS_ICanvas.h
…
RAS_IPolygonMaterial.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
RAS_IPolygonMaterial.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_IRasterizer.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_IRenderTools.cpp
…
RAS_IRenderTools.h
…
RAS_LightObject.h
…
RAS_MaterialBucket.cpp
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_MaterialBucket.h
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
2006-04-02 21:04:20 +00:00
RAS_MeshObject.cpp
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_MeshObject.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_ObjectColor.h
…
RAS_Polygon.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
RAS_Polygon.h
…
RAS_Rect.h
…
RAS_texmatrix.cpp
…
RAS_TexMatrix.h
…
RAS_TexVert.cpp
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_TexVert.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00