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c8a1ef78c098d3aafbd205c28ed57408e83adbea
goo-engine/source/gameengine/SceneGraph
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History
Campbell Barton b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
..
CMakeLists.txt
…
SConscript
…
SG_BBox.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
SG_BBox.h
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
SG_Controller.cpp
style cleanup
2012-03-28 05:03:24 +00:00
SG_Controller.h
style cleanup
2012-03-02 16:05:54 +00:00
SG_DList.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
SG_IObject.cpp
style cleanup
2012-03-28 05:03:24 +00:00
SG_IObject.h
style cleanup - comment spelling + translate some dutch.
2012-03-04 04:35:12 +00:00
SG_Node.cpp
style cleanup
2012-03-28 05:03:24 +00:00
SG_Node.h
style cleanup
2012-03-02 16:05:54 +00:00
SG_ParentRelation.h
style cleanup
2012-03-02 16:05:54 +00:00
SG_QList.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
SG_Spatial.cpp
style cleanup
2012-03-28 05:03:24 +00:00
SG_Spatial.h
Spelling Cleanup
2012-03-01 12:20:18 +00:00
SG_Tree.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
SG_Tree.h
style cleanup - comment spelling + translate some dutch.
2012-03-04 04:35:12 +00:00
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