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goo-engine
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ca97ede0cd800eb60c04f9b9e73e4be5c5dc77b7
goo-engine
/
source
/
gameengine
/
Rasterizer
/
RAS_OpenGLRasterizer
T
History
Tom Musgrove
4a1a766a16
= game engine fixes=
...
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
..
ARB_multitexture.h
…
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h
…
glext.h
…
Makefile
…
mkglext.py
…
RAS_GLExtensionManager.cpp
attempt to fix crashes (reported under Linux)related to OpenGL extension queries.
2006-07-06 21:21:16 +00:00
RAS_GLExtensionManager.h
applied Charlies patch (commenting out unused extensions that cause compile problems under Solaris and probably other platforms)
2006-05-09 18:23:45 +00:00
RAS_ListRasterizer.cpp
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
RAS_ListRasterizer.h
…
RAS_OpenGLRasterizer.cpp
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
RAS_OpenGLRasterizer.h
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00
RAS_VAOpenGLRasterizer.cpp
= game engine fixes=
2007-01-08 04:22:23 +00:00
RAS_VAOpenGLRasterizer.h
…
SConscript
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
2006-04-11 05:57:30 +00:00