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d18d0aaabb2a7e4ca2bf4e7a776b6865c1887f2e
goo-engine/source/gameengine/Physics/common
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Kent Mein 4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
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PHY_DynamicTypes.h
bugfixes for generic (experimental) Bullet rigidbody constraint: use cone-twist instead (needs a few more minor fixes)
2007-07-16 05:56:51 +00:00
PHY_IMotionState.cpp
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PHY_IMotionState.h
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PHY_IPhysicsController.cpp
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PHY_IPhysicsController.h
moved some hardcoded constants into tweaking tresholds
2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp
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PHY_IPhysicsEnvironment.h
contribution from RCRuiz:
2006-12-16 05:50:38 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
PHY_Pro.h
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SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
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