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d1c90f4bef6de71087cdcaaa6afd055e49bb893c
goo-engine/source/gameengine/Network
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Nathan Letwory 9216efcba2 == SCons ==
* bring back 'player' libtype, after investigation with ideasman.
  scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05 01:58:02 +00:00
..
LoopBackNetwork
== SCons ==
2009-09-05 01:58:02 +00:00
TerraplayNetwork
…
CMakeLists.txt
…
Makefile
…
NG_NetworkDeviceInterface.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
NG_NetworkMessage.cpp
…
NG_NetworkMessage.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
NG_NetworkObject.cpp
…
NG_NetworkObject.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
NG_NetworkScene.cpp
2.50:
2009-06-08 20:08:19 +00:00
NG_NetworkScene.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
SConscript
== SCons ==
2009-09-05 01:58:02 +00:00
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