6d0b5e2ace
Remove `Material > Shadow Mode` and use `Object > Shadow Ray Visibility` and `Material > Transparent Shadows` instead. The versioning system auto-updates objects/materials in EEVEE scenes so their behavior is as close as possible to the previous one. Update Cycles to use the native `use_transparent_shadow` property. Note: Material changes don't set any `recalc` flag on the objects that use them, so the EEVEE Next shadow maps don't update when changing settings/nodes. Fixing this issue is required for 4.1, but it's out of the scope of this PR. Pull Request: https://projects.blender.org/blender/blender/pulls/113980