Files
goo-engine/source/blender/bmesh/intern/bmesh_walkers_private.h
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Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

99 lines
2.0 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*
* BMesh walker API.
*/
#ifdef __cplusplus
extern "C" {
#endif
extern BMWalker *bm_walker_types[];
extern const int bm_totwalkers;
/* Pointer hiding */
typedef struct BMwGenericWalker {
Link link;
int depth;
} BMwGenericWalker;
typedef struct BMwShellWalker {
BMwGenericWalker header;
BMEdge *curedge;
} BMwShellWalker;
typedef struct BMwLoopShellWalker {
BMwGenericWalker header;
BMLoop *curloop;
} BMwLoopShellWalker;
typedef struct BMwLoopShellWireWalker {
BMwGenericWalker header;
BMElem *curelem;
} BMwLoopShellWireWalker;
typedef struct BMwIslandboundWalker {
BMwGenericWalker header;
BMLoop *base;
BMVert *lastv;
BMLoop *curloop;
} BMwIslandboundWalker;
typedef struct BMwIslandWalker {
BMwGenericWalker header;
BMFace *cur;
} BMwIslandWalker;
typedef struct BMwEdgeLoopWalker {
BMwGenericWalker header;
BMEdge *cur, *start;
BMVert *lastv, *startv;
BMFace *f_hub;
bool is_boundary; /* boundary looping changes behavior */
bool is_single; /* single means the edge verts are only connected to 1 face */
} BMwEdgeLoopWalker;
typedef struct BMwFaceLoopWalker {
BMwGenericWalker header;
BMLoop *l;
bool no_calc;
} BMwFaceLoopWalker;
typedef struct BMwEdgeringWalker {
BMwGenericWalker header;
BMLoop *l;
BMEdge *wireedge;
} BMwEdgeringWalker;
typedef struct BMwEdgeboundaryWalker {
BMwGenericWalker header;
BMEdge *e;
} BMwEdgeboundaryWalker;
typedef struct BMwNonManifoldEdgeLoopWalker {
BMwGenericWalker header;
BMEdge *start, *cur;
BMVert *startv, *lastv;
int face_count; /* face count around the edge. */
} BMwNonManifoldEdgeLoopWalker;
typedef struct BMwUVEdgeWalker {
BMwGenericWalker header;
BMLoop *l;
} BMwUVEdgeWalker;
typedef struct BMwConnectedVertexWalker {
BMwGenericWalker header;
BMVert *curvert;
} BMwConnectedVertexWalker;
#ifdef __cplusplus
}
#endif