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dae5f38f553a4e4e0be73619b37bb7d76fe6f620
goo-engine/source/gameengine/Physics/common
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History
Erwin Coumans 92379ec21f contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
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PHY_DynamicTypes.h
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
PHY_IMotionState.cpp
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PHY_IMotionState.h
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PHY_IPhysicsController.cpp
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PHY_IPhysicsController.h
moved some hardcoded constants into tweaking tresholds
2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp
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PHY_IPhysicsEnvironment.h
contribution from RCRuiz:
2006-12-16 05:50:38 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
PHY_Pro.h
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SConscript
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00
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